1
0

8 Commits

Author SHA1 Message Date
394025c8ea chore: 版本升迁 v0.1.5 2026-05-05 18:59:09 +08:00
34bd749741 fix: 修复发布流水线 Windows arm64 CGO 工具链和 macOS 磁盘空间问题
- Windows arm64: 在 workflow matrix 中设置 CC=clang/CXX=clang++ 并注入构建环境
- macOS: 在 Makefile 关键节点清理中间产物和临时目录释放磁盘空间
- 预检步骤改用 $CC/$CXX 替代硬编码编译器名称,与 matrix 声明保持一致
- 同步新增 release-pipeline spec 需求: Windows arm64 CGO 编译器指定
2026-05-05 18:58:50 +08:00
290f299e22 chore: 版本升迁 v0.1.4 2026-05-05 13:15:45 +08:00
859dec8ada fix: 修复 Windows arm64 发布构建 CI 失败
将 Windows arm64 构建从 x86_64 runner 上的交叉编译改为使用 windows-11-arm
原生 ARM64 runner,消除 CLANGARM64 环境在 x86_64 上的 Exec format error。
同时去掉 Linux/Windows 构建步骤中冗余的 TARGET_ARCH 显式传参,统一依赖
Makefile 中 go env GOARCH 自动检测。
2026-05-05 13:15:00 +08:00
993c0a72d6 chore: 版本升迁 v0.1.3 2026-05-05 12:38:12 +08:00
c9c3a84b33 feat: 扩展发布打包支持多组件多架构多格式产物
- 新增 web 组件独立发布为 nex-web_<version>.tar.gz
- server 新增 arm64 架构、macOS universal、Windows arm64 产物
- desktop 新增 arm64 架构支持(Linux/Windows)
- Linux desktop 新增 AppImage、deb、rpm 安装包格式
- macOS desktop 新增 unsigned DMG 安装包
- 统一发布资产命名为 {component}_{version}_{platform}_{arch}.{ext}
- 新增 SHA256SUMS 校验和清单覆盖全部发布资产
- versionctl 新增 asset-name CLI 支持按参数生成资产文件名
- Makefile release target 重构为组件/平台/架构参数化
- GitHub Actions release workflow 扩展多组件多架构构建矩阵
- 同步更新 openspec 主规范(desktop-app/release-pipeline/workspace-command-flows)
2026-05-05 12:36:33 +08:00
6de7a2d2e1 chore: 版本升迁 v0.1.2 2026-05-05 09:58:08 +08:00
6181923d8d fix: 修复发布流水线 LFS 资产校验 2026-05-05 09:57:02 +08:00
20 changed files with 1028 additions and 207 deletions

View File

@@ -19,6 +19,8 @@ jobs:
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v5 uses: actions/checkout@v5
with:
lfs: true
- name: Setup Go - name: Setup Go
uses: actions/setup-go@v6 uses: actions/setup-go@v6
@@ -35,8 +37,8 @@ jobs:
go run ./versionctl verify-tag "${GITHUB_REF_NAME}" go run ./versionctl verify-tag "${GITHUB_REF_NAME}"
printf 'version=%s\n' "$version" >> "$GITHUB_OUTPUT" printf 'version=%s\n' "$version" >> "$GITHUB_OUTPUT"
build-linux: build-web:
name: Build Linux Assets name: Build Web Asset
needs: prepare needs: prepare
runs-on: ubuntu-latest runs-on: ubuntu-latest
permissions: permissions:
@@ -44,6 +46,8 @@ jobs:
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v5 uses: actions/checkout@v5
with:
lfs: true
- name: Setup Go - name: Setup Go
uses: actions/setup-go@v6 uses: actions/setup-go@v6
@@ -56,14 +60,65 @@ jobs:
- name: Setup Bun - name: Setup Bun
uses: oven-sh/setup-bun@v2 uses: oven-sh/setup-bun@v2
- name: Install Linux desktop build dependencies - name: Preflight web release toolchain
run: |
set -euo pipefail
command -v go
go version
command -v bun
bun --version
make release-assets-check
- name: Build web release asset
run: make release-assets-web
- name: Upload web release asset
uses: actions/upload-artifact@v4
with:
name: release-web
path: build/release/*
if-no-files-found: error
build-linux:
name: Build Linux ${{ matrix.arch }} Assets
needs: prepare
strategy:
fail-fast: false
matrix:
include:
- arch: amd64
runner: ubuntu-latest
- arch: arm64
runner: ubuntu-24.04-arm
runs-on: ${{ matrix.runner }}
permissions:
contents: read
steps:
- name: Checkout
uses: actions/checkout@v5
with:
lfs: true
- name: Setup Go
uses: actions/setup-go@v6
with:
go-version-file: go.work
cache-dependency-path: |
backend/go.sum
versionctl/go.sum
- name: Setup Bun
uses: oven-sh/setup-bun@v2
- name: Install Linux desktop and package dependencies
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y libayatana-appindicator3-dev libgtk-3-dev sudo apt-get install -y curl file libayatana-appindicator3-dev libgtk-3-dev rpm
- name: Preflight Linux release toolchain - name: Preflight Linux release toolchain
run: | run: |
set -euo pipefail set -euo pipefail
printf 'runner arch: %s\n' "$(uname -m)"
command -v go command -v go
go version go version
command -v bun command -v bun
@@ -73,6 +128,12 @@ jobs:
command -v pkg-config command -v pkg-config
pkg-config --modversion ayatana-appindicator3-0.1 pkg-config --modversion ayatana-appindicator3-0.1
pkg-config --modversion gtk+-3.0 pkg-config --modversion gtk+-3.0
command -v curl
command -v dpkg-deb
dpkg-deb --version
command -v rpmbuild
rpmbuild --version
make release-assets-check
- name: Build Linux release assets - name: Build Linux release assets
run: make release-assets-linux run: make release-assets-linux
@@ -80,18 +141,42 @@ jobs:
- name: Upload Linux release assets - name: Upload Linux release assets
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: release-linux name: release-linux-${{ matrix.arch }}
path: build/release/* path: build/release/*
if-no-files-found: error
build-windows: build-windows:
name: Build Windows Assets name: Build Windows ${{ matrix.arch }} Assets
needs: prepare needs: prepare
runs-on: windows-latest runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- arch: amd64
runner: windows-latest
msystem: MINGW64
cc: gcc
cxx: g++
packages: >-
make
mingw-w64-x86_64-gcc
- arch: arm64
runner: windows-11-arm
msystem: CLANGARM64
cc: clang
cxx: clang++
packages: >-
make
mingw-w64-clang-aarch64-clang
mingw-w64-clang-aarch64-llvm
permissions: permissions:
contents: read contents: read
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v5 uses: actions/checkout@v5
with:
lfs: true
- name: Setup Go - name: Setup Go
uses: actions/setup-go@v6 uses: actions/setup-go@v6
@@ -107,15 +192,16 @@ jobs:
- name: Setup MSYS2 toolchain - name: Setup MSYS2 toolchain
uses: msys2/setup-msys2@v2 uses: msys2/setup-msys2@v2
with: with:
msystem: MINGW64 msystem: ${{ matrix.msystem }}
path-type: inherit path-type: inherit
update: true update: true
install: >- install: ${{ matrix.packages }}
make
mingw-w64-x86_64-gcc
- name: Preflight Windows release toolchain - name: Preflight Windows release toolchain
shell: msys2 {0} shell: msys2 {0}
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: | run: |
set -euo pipefail set -euo pipefail
command -v go command -v go
@@ -124,36 +210,54 @@ jobs:
bun --version bun --version
command -v make command -v make
make --version make --version
command -v gcc command -v "$CC"
gcc --version "$CC" --version
command -v "$CXX"
"$CXX" --version
if [ "${{ matrix.arch }}" = "arm64" ]; then
if command -v llvm-windres >/dev/null 2>&1; then
llvm-windres --version
else
command -v windres command -v windres
windres --version windres --version
fi
else
command -v windres
windres --version
fi
if command -v powershell.exe >/dev/null 2>&1; then if command -v powershell.exe >/dev/null 2>&1; then
powershell.exe -NoProfile -Command '$PSVersionTable.PSVersion.ToString()' powershell.exe -NoProfile -Command '$PSVersionTable.PSVersion.ToString()'
else else
command -v powershell command -v powershell
powershell -NoProfile -Command '$PSVersionTable.PSVersion.ToString()' powershell -NoProfile -Command '$PSVersionTable.PSVersion.ToString()'
fi fi
make release-assets-check
- name: Build Windows release assets - name: Build Windows release assets
shell: msys2 {0} shell: msys2 {0}
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: make release-assets-windows run: make release-assets-windows
- name: Upload Windows release assets - name: Upload Windows release assets
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: release-windows name: release-windows-${{ matrix.arch }}
path: build/release/* path: build/release/*
if-no-files-found: error
build-macos: build-macos:
name: Build macOS Assets name: Build macOS Assets
needs: prepare needs: prepare
runs-on: macos-latest runs-on: macos-15
permissions: permissions:
contents: read contents: read
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v5 uses: actions/checkout@v5
with:
lfs: true
- name: Setup Go - name: Setup Go
uses: actions/setup-go@v6 uses: actions/setup-go@v6
@@ -169,13 +273,16 @@ jobs:
- name: Preflight macOS release toolchain - name: Preflight macOS release toolchain
run: | run: |
set -euo pipefail set -euo pipefail
printf 'runner arch: %s\n' "$(uname -m)"
command -v go command -v go
go version go version
command -v bun command -v bun
bun --version bun --version
command -v ditto command -v ditto
command -v hdiutil
xcrun --find lipo xcrun --find lipo
xcrun --find vtool xcrun --find vtool
make release-assets-check
- name: Build macOS release assets - name: Build macOS release assets
run: make release-assets-macos run: make release-assets-macos
@@ -185,14 +292,18 @@ jobs:
with: with:
name: release-macos name: release-macos
path: build/release/* path: build/release/*
if-no-files-found: error
draft-release: draft-release:
name: Create Draft Release name: Create Draft Release
needs: [prepare, build-linux, build-windows, build-macos] needs: [prepare, build-web, build-linux, build-windows, build-macos]
runs-on: ubuntu-latest runs-on: ubuntu-latest
permissions: permissions:
contents: write contents: write
steps: steps:
- name: Checkout
uses: actions/checkout@v5
- name: Download release assets - name: Download release assets
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
@@ -200,6 +311,9 @@ jobs:
merge-multiple: true merge-multiple: true
path: dist path: dist
- name: Generate checksums
run: make release-assets-checksums RELEASE_DIR=dist
- name: Publish draft release - name: Publish draft release
uses: softprops/action-gh-release@v2 uses: softprops/action-gh-release@v2
with: with:

294
Makefile
View File

@@ -4,12 +4,17 @@
server-run server-build server-lint server-test server-clean \ server-run server-build server-lint server-test server-clean \
desktop-build-mac desktop-build-win desktop-build-linux \ desktop-build-mac desktop-build-win desktop-build-linux \
desktop-lint desktop-test desktop-clean \ desktop-lint desktop-test desktop-clean \
release-assets-linux release-assets-windows release-assets-macos \ release-assets-check release-assets-web release-assets-linux release-assets-windows release-assets-macos release-assets-checksums \
release-assets-server-linux release-assets-server-windows release-assets-server-macos \
release-assets-desktop-linux release-assets-desktop-windows release-assets-desktop-macos \
_backend-lint _backend-test _backend-clean _backend-build \ _backend-lint _backend-test _backend-clean _backend-build \
_versionctl-lint _versionctl-test \ _versionctl-lint _versionctl-test \
_frontend-install _frontend-build _frontend-check _frontend-test _frontend-dev _frontend-clean \ _frontend-install _frontend-build _frontend-check _frontend-test _frontend-dev _frontend-clean \
_desktop-test _desktop-clean _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource \ _desktop-test _desktop-clean _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource \
_server-run-backend _server-run-frontend _server-run-backend _server-run-frontend \
_check-linux-target-arch _check-windows-target-arch _ensure-appimagetool \
_package-linux-tar _package-linux-appimage _package-linux-deb _package-linux-rpm \
_package-macos-zip _package-macos-dmg
# Delay shell lookups until a target needs them, then cache the result for this make run. # Delay shell lookups until a target needs them, then cache the result for this make run.
lazy_shell = $(or $($(1)),$(eval $(1) := $(shell $(2)))$($(1))) lazy_shell = $(or $($(1)),$(eval $(1) := $(shell $(2)))$($(1)))
@@ -17,16 +22,32 @@ lazy_shell = $(or $($(1)),$(eval $(1) := $(shell $(2)))$($(1)))
VERSION = $(call lazy_shell,_VERSION,go run ./versionctl print) VERSION = $(call lazy_shell,_VERSION,go run ./versionctl print)
GIT_COMMIT ?= $(call lazy_shell,_GIT_COMMIT,git rev-parse --short HEAD 2>/dev/null || printf 'unknown') GIT_COMMIT ?= $(call lazy_shell,_GIT_COMMIT,git rev-parse --short HEAD 2>/dev/null || printf 'unknown')
BUILD_TIME ?= $(call lazy_shell,_BUILD_TIME,date -u +"%Y-%m-%dT%H:%M:%SZ") BUILD_TIME ?= $(call lazy_shell,_BUILD_TIME,date -u +"%Y-%m-%dT%H:%M:%SZ")
TARGET_ARCH ?= $(call lazy_shell,_TARGET_ARCH,go env GOARCH)
GO_LDFLAGS = -X nex/backend/pkg/buildinfo.version=$(VERSION) -X nex/backend/pkg/buildinfo.commit=$(GIT_COMMIT) -X nex/backend/pkg/buildinfo.buildTime=$(BUILD_TIME) GO_LDFLAGS = -X nex/backend/pkg/buildinfo.version=$(VERSION) -X nex/backend/pkg/buildinfo.commit=$(GIT_COMMIT) -X nex/backend/pkg/buildinfo.buildTime=$(BUILD_TIME)
GO_LDFLAGS_WIN = $(GO_LDFLAGS) -H=windowsgui GO_LDFLAGS_WIN = $(GO_LDFLAGS) -H=windowsgui
RELEASE_DIR := build/release RELEASE_DIR ?= build/release
SERVER_LINUX_ASSET = $(call lazy_shell,_SERVER_LINUX_ASSET,go run ./versionctl asset-name server linux amd64) LINUX_DESKTOP_BINARY = build/nex-linux-$(TARGET_ARCH)
SERVER_WINDOWS_ASSET = $(call lazy_shell,_SERVER_WINDOWS_ASSET,go run ./versionctl asset-name server windows amd64) WINDOWS_DESKTOP_BINARY = build/nex-win-$(TARGET_ARCH).exe
SERVER_DARWIN_AMD64_ASSET = $(call lazy_shell,_SERVER_DARWIN_AMD64_ASSET,go run ./versionctl asset-name server darwin amd64) WINDOWS_SERVER_BINARY = build/nex-server-windows-$(TARGET_ARCH).exe
SERVER_DARWIN_ARM64_ASSET = $(call lazy_shell,_SERVER_DARWIN_ARM64_ASSET,go run ./versionctl asset-name server darwin arm64) WINDRES ?= windres
DESKTOP_LINUX_ASSET = $(call lazy_shell,_DESKTOP_LINUX_ASSET,go run ./versionctl asset-name desktop linux)
DESKTOP_WINDOWS_ASSET = $(call lazy_shell,_DESKTOP_WINDOWS_ASSET,go run ./versionctl asset-name desktop windows) ifeq ($(TARGET_ARCH),arm64)
DESKTOP_MACOS_ASSET = $(call lazy_shell,_DESKTOP_MACOS_ASSET,go run ./versionctl asset-name desktop macos) APPIMAGE_ARCH := aarch64
DEB_ARCH := arm64
RPM_ARCH := aarch64
WINDOWS_WINDRES_FORMAT := pe-aarch64
WINDOWS_RESOURCE := rsrc_windows_arm64.syso
else
APPIMAGE_ARCH := x86_64
DEB_ARCH := amd64
RPM_ARCH := x86_64
WINDOWS_WINDRES_FORMAT := pe-x86-64
WINDOWS_RESOURCE := rsrc_windows_amd64.syso
endif
APPIMAGETOOL_PATH := build/tools/appimagetool-$(APPIMAGE_ARCH).AppImage
APPIMAGETOOL_URL ?= https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$(APPIMAGE_ARCH).AppImage
APPIMAGETOOL ?= $(APPIMAGETOOL_PATH)
# ============================================ # ============================================
# 全局命令 # 全局命令
@@ -94,13 +115,17 @@ desktop-build-mac: version-check _desktop-prepare-frontend _desktop-prepare-embe
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-arm64 ./cmd/desktop cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-arm64 ./cmd/desktop
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-amd64 ./cmd/desktop cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-amd64 ./cmd/desktop
lipo -create build/nex-mac-arm64 build/nex-mac-amd64 -output build/nex-mac-universal lipo -create build/nex-mac-arm64 build/nex-mac-amd64 -output build/nex-mac-universal
lipo -info build/nex-mac-universal | grep -q 'x86_64 arm64'
rm -f build/nex-mac-arm64 build/nex-mac-amd64
@printf 'Packaging macOS app bundle...\n' @printf 'Packaging macOS app bundle...\n'
rm -rf build/Nex.app
mkdir -p build/Nex.app/Contents/MacOS build/Nex.app/Contents/Resources mkdir -p build/Nex.app/Contents/MacOS build/Nex.app/Contents/Resources
cp build/nex-mac-universal build/Nex.app/Contents/MacOS/nex cp build/nex-mac-universal build/Nex.app/Contents/MacOS/nex
@if [ -f assets/icon.icns ]; then \ @if [ -f assets/icon.icns ]; then \
cp assets/icon.icns build/Nex.app/Contents/Resources/; \ cp assets/icon.icns build/Nex.app/Contents/Resources/; \
else \ else \
printf 'Missing assets/icon.icns\n'; \ printf 'Missing assets/icon.icns\n'; \
exit 1; \
fi fi
@MIN_MACOS_VERSION=$$(vtool -show-build build/nex-mac-universal | awk '/minos / {print $$2; exit}'); \ @MIN_MACOS_VERSION=$$(vtool -show-build build/nex-mac-universal | awk '/minos / {print $$2; exit}'); \
if [ -z "$$MIN_MACOS_VERSION" ]; then \ if [ -z "$$MIN_MACOS_VERSION" ]; then \
@@ -111,20 +136,16 @@ desktop-build-mac: version-check _desktop-prepare-frontend _desktop-prepare-embe
chmod +x build/Nex.app/Contents/MacOS/nex chmod +x build/Nex.app/Contents/MacOS/nex
@printf 'macOS desktop build complete\n' @printf 'macOS desktop build complete\n'
desktop-build-win: version-check _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource desktop-build-win: version-check _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource _check-windows-target-arch
@printf 'Building Windows desktop...\n' @printf 'Building Windows desktop $(TARGET_ARCH)...\n'
ifeq ($(OS),Windows_NT)
powershell -NoProfile -Command "New-Item -ItemType Directory -Path 'build' -Force | Out-Null"
cd backend && set "CGO_ENABLED=1"&& set "GOOS=windows"&& set "GOARCH=amd64"&& go build -ldflags "$(GO_LDFLAGS_WIN)" -o ../build/nex-win-amd64.exe ./cmd/desktop
else
mkdir -p build mkdir -p build
cd backend && CGO_ENABLED=1 GOOS=windows GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS_WIN)" -o ../build/nex-win-amd64.exe ./cmd/desktop cd backend && CGO_ENABLED=1 GOOS=windows GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS_WIN)" -o ../$(WINDOWS_DESKTOP_BINARY) ./cmd/desktop
endif
@printf 'Windows desktop build complete\n' @printf 'Windows desktop build complete\n'
desktop-build-linux: version-check _desktop-prepare-frontend _desktop-prepare-embedfs desktop-build-linux: version-check _desktop-prepare-frontend _desktop-prepare-embedfs _check-linux-target-arch
@printf 'Building Linux desktop...\n' @printf 'Building Linux desktop $(TARGET_ARCH)...\n'
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-linux-amd64 ./cmd/desktop mkdir -p build
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../$(LINUX_DESKTOP_BINARY) ./cmd/desktop
@printf 'Linux desktop build complete\n' @printf 'Linux desktop build complete\n'
desktop-lint: _backend-lint _frontend-check desktop-lint: _backend-lint _frontend-check
@@ -140,75 +161,216 @@ _desktop-test:
cd backend && go test ./cmd/desktop/... -v cd backend && go test ./cmd/desktop/... -v
_desktop-clean: _desktop-clean:
rm -rf build/ embedfs/assets embedfs/frontend-dist backend/cmd/desktop/rsrc_windows_amd64.syso rm -rf build/ embedfs/assets embedfs/frontend-dist backend/cmd/desktop/rsrc_windows_amd64.syso backend/cmd/desktop/rsrc_windows_arm64.syso
_desktop-prepare-frontend: _frontend-install _desktop-prepare-frontend: _frontend-install
@printf 'Preparing frontend for desktop...\n' @printf 'Preparing frontend for desktop...\n'
ifeq ($(OS),Windows_NT)
powershell -NoProfile -Command "Copy-Item -LiteralPath 'frontend/.env.desktop' -Destination 'frontend/.env.production.local' -Force"
cd frontend && bun run build
powershell -NoProfile -Command "Remove-Item -LiteralPath 'frontend/.env.production.local' -Force -ErrorAction SilentlyContinue"
else
cd frontend && cp .env.desktop .env.production.local cd frontend && cp .env.desktop .env.production.local
cd frontend && bun run build cd frontend && bun run build
rm -f frontend/.env.production.local rm -f frontend/.env.production.local
endif
_desktop-prepare-embedfs: _desktop-prepare-embedfs:
@printf 'Preparing embedded filesystem...\n' @printf 'Preparing embedded filesystem...\n'
ifeq ($(OS),Windows_NT)
powershell -NoProfile -Command "Remove-Item -LiteralPath 'embedfs/assets' -Recurse -Force -ErrorAction SilentlyContinue; Remove-Item -LiteralPath 'embedfs/frontend-dist' -Recurse -Force -ErrorAction SilentlyContinue; Copy-Item -LiteralPath 'assets' -Destination 'embedfs/assets' -Recurse; Copy-Item -LiteralPath 'frontend/dist' -Destination 'embedfs/frontend-dist' -Recurse"
else
rm -rf embedfs/assets embedfs/frontend-dist rm -rf embedfs/assets embedfs/frontend-dist
cp -r assets embedfs/assets cp -r assets embedfs/assets
cp -r frontend/dist embedfs/frontend-dist cp -r frontend/dist embedfs/frontend-dist
endif
_desktop-prepare-windows-resource: _desktop-prepare-windows-resource: _check-windows-target-arch
@printf 'Preparing Windows executable icon...\n' @printf 'Preparing Windows $(TARGET_ARCH) executable icon...\n'
ifeq ($(OS),Windows_NT) @if [ "$(TARGET_ARCH)" = "arm64" ] && [ "$(WINDRES)" = "windres" ] && command -v llvm-windres >/dev/null 2>&1; then \
cd backend/cmd/desktop && windres -O coff -F pe-x86-64 -i icon_windows.rc -o rsrc_windows_amd64.syso WINDRES_CMD=llvm-windres; \
else
@if command -v x86_64-w64-mingw32-windres >/dev/null 2>&1; then \
cd backend/cmd/desktop && x86_64-w64-mingw32-windres -O coff -F pe-x86-64 -i icon_windows.rc -o rsrc_windows_amd64.syso; \
elif command -v windres >/dev/null 2>&1; then \
cd backend/cmd/desktop && windres -O coff -F pe-x86-64 -i icon_windows.rc -o rsrc_windows_amd64.syso; \
else \ else \
printf 'Missing windres for Windows icon resource generation\n'; \ WINDRES_CMD="$(WINDRES)"; \
exit 1; \ fi; \
fi command -v "$$WINDRES_CMD" >/dev/null 2>&1 || { printf 'Missing windres tool: %s\n' "$$WINDRES_CMD"; exit 1; }; \
endif cd backend/cmd/desktop && "$$WINDRES_CMD" -O coff -F $(WINDOWS_WINDRES_FORMAT) -i icon_windows.rc -o $(WINDOWS_RESOURCE)
# ============================================ # ============================================
# 发布资产 # 发布资产
# ============================================ # ============================================
release-assets-linux: version-check desktop-build-linux release-assets-check:
go run ./versionctl release-assets-check
@printf 'Release assets check passed\n'
release-assets-web: version-check release-assets-check _frontend-build
rm -rf "$(RELEASE_DIR)" rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)" mkdir -p "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-linux-amd64 ./cmd/server asset=$$(go run ./versionctl asset-name web tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$(SERVER_LINUX_ASSET)" nex-server-linux-amd64 tar -C frontend -czf "$(RELEASE_DIR)/$$asset" dist
tar -C build -czf "$(RELEASE_DIR)/$(DESKTOP_LINUX_ASSET)" nex-linux-amd64
release-assets-windows: version-check desktop-build-win release-assets-linux: version-check release-assets-check _check-linux-target-arch
ifeq ($(OS),Windows_NT)
powershell -NoProfile -Command "Remove-Item -LiteralPath '$(RELEASE_DIR)' -Recurse -Force -ErrorAction SilentlyContinue; New-Item -ItemType Directory -Path '$(RELEASE_DIR)' -Force | Out-Null"
cd backend && set "CGO_ENABLED=1"&& set "GOOS=windows"&& set "GOARCH=amd64"&& go build -ldflags "$(GO_LDFLAGS_WIN)" -o ../build/nex-server-win-amd64.exe ./cmd/server
powershell -NoProfile -Command "Compress-Archive -LiteralPath 'build/nex-server-win-amd64.exe' -DestinationPath '$(RELEASE_DIR)/$(SERVER_WINDOWS_ASSET)' -Force"
powershell -NoProfile -Command "Compress-Archive -LiteralPath 'build/nex-win-amd64.exe' -DestinationPath '$(RELEASE_DIR)/$(DESKTOP_WINDOWS_ASSET)' -Force"
else
@printf 'release-assets-windows requires Windows\n'
@exit 1
endif
release-assets-macos: version-check desktop-build-mac
rm -rf "$(RELEASE_DIR)" rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)" mkdir -p "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-darwin-amd64 ./cmd/server @$(MAKE) release-assets-server-linux TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-darwin-arm64 ./cmd/server @$(MAKE) release-assets-desktop-linux TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
tar -C build -czf "$(RELEASE_DIR)/$(SERVER_DARWIN_AMD64_ASSET)" nex-server-darwin-amd64
tar -C build -czf "$(RELEASE_DIR)/$(SERVER_DARWIN_ARM64_ASSET)" nex-server-darwin-arm64 release-assets-windows: version-check release-assets-check _check-windows-target-arch
ditto -c -k --keepParent build/Nex.app "$(RELEASE_DIR)/$(DESKTOP_MACOS_ASSET)" rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
@$(MAKE) release-assets-server-windows TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
@$(MAKE) release-assets-desktop-windows TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
release-assets-macos: version-check release-assets-check
rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
@$(MAKE) release-assets-server-macos RELEASE_DIR="$(RELEASE_DIR)"
@$(MAKE) release-assets-desktop-macos RELEASE_DIR="$(RELEASE_DIR)"
release-assets-server-linux: version-check _check-linux-target-arch
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-linux-$(TARGET_ARCH) ./cmd/server
asset=$$(go run ./versionctl asset-name server linux $(TARGET_ARCH) tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-linux-$(TARGET_ARCH)
release-assets-server-windows: version-check _check-windows-target-arch
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=windows GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../$(WINDOWS_SERVER_BINARY) ./cmd/server
asset=$$(go run ./versionctl asset-name server windows $(TARGET_ARCH) zip); \
if command -v powershell.exe >/dev/null 2>&1; then POWERSHELL=powershell.exe; else POWERSHELL=powershell; fi; \
"$$POWERSHELL" -NoProfile -Command "Compress-Archive -LiteralPath '$(WINDOWS_SERVER_BINARY)' -DestinationPath '$(RELEASE_DIR)/$$asset' -Force"
release-assets-server-macos: version-check
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-macos-amd64 ./cmd/server
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-macos-arm64 ./cmd/server
lipo -create build/nex-server-macos-amd64 build/nex-server-macos-arm64 -output build/nex-server-macos-universal
lipo -info build/nex-server-macos-universal | grep -q 'x86_64 arm64'
asset=$$(go run ./versionctl asset-name server macos amd64 tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-amd64
asset=$$(go run ./versionctl asset-name server macos arm64 tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-arm64
asset=$$(go run ./versionctl asset-name server macos universal tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-universal
rm -f build/nex-server-macos-amd64 build/nex-server-macos-arm64 build/nex-server-macos-universal
release-assets-desktop-linux: version-check release-assets-check desktop-build-linux _package-linux-tar _package-linux-appimage _package-linux-deb _package-linux-rpm
release-assets-desktop-windows: version-check release-assets-check desktop-build-win
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop windows $(TARGET_ARCH) zip); \
if command -v powershell.exe >/dev/null 2>&1; then POWERSHELL=powershell.exe; else POWERSHELL=powershell; fi; \
"$$POWERSHELL" -NoProfile -Command "Compress-Archive -LiteralPath '$(WINDOWS_DESKTOP_BINARY)' -DestinationPath '$(RELEASE_DIR)/$$asset' -Force"
release-assets-desktop-macos: version-check release-assets-check desktop-build-mac _package-macos-zip _package-macos-dmg
rm -rf build/Nex.app build/dmg
release-assets-checksums:
@cd "$(RELEASE_DIR)" && \
rm -f SHA256SUMS && \
for asset in *; do \
[ -f "$$asset" ] || continue; \
if command -v sha256sum >/dev/null 2>&1; then \
sha256sum "$$asset"; \
elif command -v shasum >/dev/null 2>&1; then \
shasum -a 256 "$$asset"; \
else \
printf 'Missing sha256sum or shasum\n' >&2; \
exit 1; \
fi; \
done > SHA256SUMS && \
test -s SHA256SUMS
_check-linux-target-arch:
@if [ "$(TARGET_ARCH)" != "amd64" ] && [ "$(TARGET_ARCH)" != "arm64" ]; then \
printf 'Unsupported Linux TARGET_ARCH: %s\n' "$(TARGET_ARCH)"; \
exit 1; \
fi
_check-windows-target-arch:
@if [ "$(TARGET_ARCH)" != "amd64" ] && [ "$(TARGET_ARCH)" != "arm64" ]; then \
printf 'Unsupported Windows TARGET_ARCH: %s\n' "$(TARGET_ARCH)"; \
exit 1; \
fi
_ensure-appimagetool:
@mkdir -p build/tools
@if [ ! -x "$(APPIMAGETOOL)" ]; then \
printf 'Downloading appimagetool for %s...\n' "$(APPIMAGE_ARCH)"; \
command -v curl >/dev/null 2>&1 || { printf 'Missing curl for appimagetool download\n'; exit 1; }; \
curl -L "$(APPIMAGETOOL_URL)" -o "$(APPIMAGETOOL)"; \
chmod +x "$(APPIMAGETOOL)"; \
fi; \
printf 'Using appimagetool: %s\n' "$(APPIMAGETOOL)"
_package-linux-tar:
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-linux-$(TARGET_ARCH)
_package-linux-appimage: _ensure-appimagetool
mkdir -p "$(RELEASE_DIR)"
appdir="build/appimage/nex-$(TARGET_ARCH).AppDir"; \
rm -rf "$$appdir"; \
mkdir -p "$$appdir/usr/bin" "$$appdir/usr/share/applications" "$$appdir/usr/share/icons"; \
install -m 0755 "$(LINUX_DESKTOP_BINARY)" "$$appdir/usr/bin/nex"; \
install -m 0644 packaging/linux/nex.desktop "$$appdir/nex.desktop"; \
install -m 0644 packaging/linux/nex.desktop "$$appdir/usr/share/applications/nex.desktop"; \
install -m 0755 packaging/linux/AppRun "$$appdir/AppRun"; \
cp -R assets/icons/hicolor "$$appdir/usr/share/icons/"; \
cp assets/icon.png "$$appdir/nex.png"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) AppImage); \
ARCH=$(APPIMAGE_ARCH) APPIMAGE_EXTRACT_AND_RUN=1 "$(APPIMAGETOOL)" "$$appdir" "$(RELEASE_DIR)/$$asset"; \
chmod +x "$(RELEASE_DIR)/$$asset"; \
test -s "$(RELEASE_DIR)/$$asset"
_package-linux-deb:
mkdir -p "$(RELEASE_DIR)"
pkgdir="build/pkg/deb/nex-$(TARGET_ARCH)"; \
rm -rf "$$pkgdir"; \
mkdir -p "$$pkgdir/DEBIAN" "$$pkgdir/usr/bin" "$$pkgdir/usr/share/applications" "$$pkgdir/usr/share/icons"; \
install -m 0755 "$(LINUX_DESKTOP_BINARY)" "$$pkgdir/usr/bin/nex"; \
install -m 0644 packaging/linux/nex.desktop "$$pkgdir/usr/share/applications/nex.desktop"; \
cp -R assets/icons/hicolor "$$pkgdir/usr/share/icons/"; \
printf '%s\n' \
'Package: nex' \
'Version: $(VERSION)' \
'Section: utils' \
'Priority: optional' \
'Architecture: $(DEB_ARCH)' \
'Maintainer: Nex Maintainers <noreply@example.com>' \
'Depends: libgtk-3-0, libayatana-appindicator3-1, xdg-utils' \
'Description: AI Gateway desktop application' \
' Nex is an AI Gateway desktop application.' \
> "$$pkgdir/DEBIAN/control"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) deb); \
dpkg-deb --build --root-owner-group "$$pkgdir" "$(RELEASE_DIR)/$$asset"; \
dpkg-deb -I "$(RELEASE_DIR)/$$asset" >/dev/null
_package-linux-rpm:
mkdir -p "$(RELEASE_DIR)"
topdir="$(abspath build/rpmbuild-$(TARGET_ARCH))"; \
rm -rf "$$topdir"; \
mkdir -p "$$topdir/BUILD" "$$topdir/BUILDROOT" "$$topdir/RPMS" "$$topdir/SOURCES" "$$topdir/SPECS" "$$topdir/SRPMS"; \
rpmbuild -bb --target "$(RPM_ARCH)" \
--define "_topdir $$topdir" \
--define "nex_version $(VERSION)" \
--define "nex_binary $(abspath $(LINUX_DESKTOP_BINARY))" \
--define "nex_desktop_file $(abspath packaging/linux/nex.desktop)" \
--define "nex_icons_dir $(abspath assets/icons/hicolor)" \
packaging/linux/nex.spec; \
rpm_file=$$(find "$$topdir/RPMS" -type f -name '*.rpm' | sort | tail -n 1); \
test -n "$$rpm_file"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) rpm); \
cp "$$rpm_file" "$(RELEASE_DIR)/$$asset"; \
rpm -qip "$(RELEASE_DIR)/$$asset" >/dev/null
_package-macos-zip:
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop macos universal zip); \
ditto -c -k --keepParent build/Nex.app "$(RELEASE_DIR)/$$asset"
_package-macos-dmg:
mkdir -p "$(RELEASE_DIR)"
dmgdir="build/dmg/Nex"; \
rm -rf "$$dmgdir"; \
mkdir -p "$$dmgdir"; \
cp -R build/Nex.app "$$dmgdir/Nex.app"; \
ln -s /Applications "$$dmgdir/Applications"; \
asset=$$(go run ./versionctl asset-name desktop macos universal dmg); \
hdiutil create -volname Nex -srcfolder "$$dmgdir" -ov -format UDZO "$(RELEASE_DIR)/$$asset"; \
hdiutil verify "$(RELEASE_DIR)/$$asset" >/dev/null && \
rm -rf "$$dmgdir"
# ============================================ # ============================================
# 共享 helper targets # 共享 helper targets

View File

@@ -39,6 +39,8 @@ nex/
│ ├── icon.icns # macOS 应用图标 │ ├── icon.icns # macOS 应用图标
│ └── icon.ico # Windows 应用图标 │ └── icon.ico # Windows 应用图标
├── packaging/ # 桌面发布包元数据Linux desktop entry、RPM spec 等)
└── README.md # 本文件 └── README.md # 本文件
``` ```
@@ -107,12 +109,18 @@ make desktop-build-mac
# Windows # Windows
make desktop-build-win make desktop-build-win
# Windows arm64
make desktop-build-win TARGET_ARCH=arm64
# Linux # Linux
make desktop-build-linux make desktop-build-linux
# Linux arm64
make desktop-build-linux TARGET_ARCH=arm64
``` ```
**使用桌面应用** **使用桌面应用**
- 双击启动应用macOS: Nex.appWindows: nex-win-amd64.exeLinux: nex-linux-amd64 - 双击启动应用macOS: Nex.appWindows: nex-win-amd64.exe / nex-win-arm64.exeLinux: nex-linux-amd64 / nex-linux-arm64
- 系统托盘图标出现,浏览器自动打开管理界面 - 系统托盘图标出现,浏览器自动打开管理界面
- 点击托盘图标显示菜单,可打开管理界面或退出 - 点击托盘图标显示菜单,可打开管理界面或退出
- 关闭浏览器后服务继续运行,可通过托盘重新打开 - 关闭浏览器后服务继续运行,可通过托盘重新打开
@@ -120,8 +128,10 @@ make desktop-build-linux
**注意事项** **注意事项**
- 桌面应用需要 CGO 支持 - 桌面应用需要 CGO 支持
- macOS: 自带 Xcode Command Line Tools - macOS: 自带 Xcode Command Line Tools
- Linux: 自带 gcc部分桌面环境需要 `libappindicator3-dev` - Linux 构建: 需要 gcc、pkg-config、GTK3 开发包和 Ayatana AppIndicator 开发包Ubuntu/Debian: `libgtk-3-dev``libayatana-appindicator3-dev`
- Windows: 需要 MinGW-w64 或在 Windows 环境构建 - Linux 运行: 需要 GTK3、Ayatana AppIndicator 和 xdg-utilsAppImage 也依赖系统提供 AppImage runtime/FUSE 能力,不承诺完全自包含
- Windows: 需要对应架构的 MinGW-w64/MSYS2 工具链desktop 使用 GUI linker flags 隐藏控制台窗口
- macOS DMG: 发布包暂不签名、不 notarize首次打开可能出现 Gatekeeper 提示
**Linux 桌面环境兼容性** **Linux 桌面环境兼容性**
- GNOME: 需要 AppIndicator 扩展 - GNOME: 需要 AppIndicator 扩展
@@ -151,6 +161,40 @@ make server-run
make server-build make server-build
``` ```
### Release 产物
发布流程由 Git tag `vX.Y.Z` 触发GitHub Actions 会创建 Draft Release 并上传 server、web 和 desktop 三类产物,同时生成 `SHA256SUMS`
**server 产物**(不内置 Web 管理界面):
| 平台 | 产物 |
|------|------|
| Linux amd64 | `nex-server_<version>_linux_amd64.tar.gz` |
| Linux arm64 | `nex-server_<version>_linux_arm64.tar.gz` |
| macOS amd64 | `nex-server_<version>_macos_amd64.tar.gz` |
| macOS arm64 | `nex-server_<version>_macos_arm64.tar.gz` |
| macOS universal | `nex-server_<version>_macos_universal.tar.gz` |
| Windows amd64 | `nex-server_<version>_windows_amd64.zip` |
| Windows arm64 | `nex-server_<version>_windows_arm64.zip` |
**web 产物**
| 内容 | 产物 |
|------|------|
| `frontend/dist` | `nex-web_<version>.tar.gz` |
**desktop 产物**
| 平台 | 产物 |
|------|------|
| Linux amd64 | `nex-desktop_<version>_linux_amd64.tar.gz``.AppImage``.deb``.rpm` |
| Linux arm64 | `nex-desktop_<version>_linux_arm64.tar.gz``.AppImage``.deb``.rpm` |
| macOS universal | `nex-desktop_<version>_macos_universal.zip``nex-desktop_<version>_macos_universal.dmg` |
| Windows amd64 | `nex-desktop_<version>_windows_amd64.zip` |
| Windows arm64 | `nex-desktop_<version>_windows_arm64.zip` |
Linux deb 包声明 `libgtk-3-0``libayatana-appindicator3-1``xdg-utils` 运行依赖rpm 包声明 `gtk3``libayatana-appindicator-gtk3``xdg-utils` 运行依赖。Rocky Linux 9 等发行版可能需要启用 EPEL 才能解析 Ayatana AppIndicator 依赖。
## API 接口 ## API 接口
### 代理接口(对外部应用) ### 代理接口(对外部应用)

View File

@@ -1 +1 @@
0.1.1 0.1.5

View File

@@ -1,2 +1,2 @@
VITE_API_BASE= VITE_API_BASE=
VITE_APP_VERSION=0.1.1 VITE_APP_VERSION=0.1.5

View File

@@ -1,2 +1,2 @@
VITE_API_BASE= VITE_API_BASE=
VITE_APP_VERSION=0.1.1 VITE_APP_VERSION=0.1.5

View File

@@ -1,2 +1,2 @@
VITE_API_BASE=/api VITE_API_BASE=/api
VITE_APP_VERSION=0.1.1 VITE_APP_VERSION=0.1.5

View File

@@ -1,7 +1,7 @@
{ {
"name": "frontend", "name": "frontend",
"private": true, "private": true,
"version": "0.1.1", "version": "0.1.5",
"license": "Apache-2.0", "license": "Apache-2.0",
"type": "module", "type": "module",
"scripts": { "scripts": {

View File

@@ -139,29 +139,92 @@ TBD - 提供跨平台桌面应用支持,将后端服务与前端静态资源
### Requirement: 跨平台构建 ### Requirement: 跨平台构建
系统 SHALL 支持跨平台构建和打包。构建 target SHALL 按平台分离,中间构建产物文件名 SHALL 保持 `nex-{os}-{arch}[.exe]` 格式,最终桌面发布资产文件名 SHALL 包含统一版本号和平台标识 系统 SHALL 支持跨平台构建和打包。构建 target SHALL 按平台和架构分离或参数化,中间构建产物文件名 SHALL 保持可区分目标平台和架构,最终桌面发布资产文件名 SHALL 包含统一版本号、组件、平台、架构和格式信息
#### Scenario: macOS 构建 #### Scenario: macOS 构建
- **WHEN** 执行 `desktop-build-mac` 构建命令且当前版本为 `1.2.3` - **WHEN** 执行 macOS desktop 构建命令且当前版本为 `1.2.3`
- **THEN** 生成 `nex-mac-arm64``nex-mac-amd64` 可执行文件 - **THEN** 系统 SHALL 生成 macOS arm64 和 amd64 桌面可执行文件
- **AND** 系统生成可打包为 `.app` bundle 的 macOS 桌面产物 - **AND** 系统 SHALL 使用 `lipo` 生成 macOS universal 桌面可执行文件
- **AND** 最终发布资产文件名 SHALL 包含 `1.2.3``macOS` 平台标识 - **AND** 系统 SHALL 生成可打包为 `.app` bundle 的 macOS desktop 产物
- **AND** 最终 macOS desktop 发布资产文件名 SHALL 包含 `1.2.3``macos``universal`
#### Scenario: Windows 构建 #### Scenario: Windows 构建
- **WHEN** 执行 `desktop-build-win` 构建命令且当前版本为 `1.2.3` - **WHEN** 执行 Windows desktop 构建命令且当前版本为 `1.2.3`
- **THEN** 系统生成 Windows 桌面可执行文件 - **THEN** 系统 SHALL 生成 Windows amd64 和 arm64 desktop 可执行文件
- **AND** 生成 `nex-win-amd64.exe` 可执行文件 - **AND** Windows desktop 构建 SHALL 使用 `-H=windowsgui` linker flag 隐藏控制台窗口
- **AND** 使用 `-H=windowsgui` linker flag 隐藏控制台窗口 - **AND** 最终 Windows desktop 发布资产文件名 SHALL 包含 `1.2.3``windows` 和对应架构标识
- **AND** 最终发布资产文件名 SHALL 包含 `1.2.3``windows` 平台标识
#### Scenario: Linux 构建 #### Scenario: Linux 构建
- **WHEN** 执行 `desktop-build-linux` 构建命令且当前版本为 `1.2.3` - **WHEN** 执行 Linux desktop 构建命令且当前版本为 `1.2.3`
- **THEN** 系统生成 Linux 桌面可执行文件 - **THEN** 系统 SHALL 生成 Linux amd64 和 arm64 desktop 可执行文件
- **AND** 生成 `nex-linux-amd64` 可执行文件 - **AND** Linux desktop 构建 SHALL 使用 CGO 和 GTK/AppIndicator 构建依赖
- **AND** 最终发布资产文件名 SHALL 包含 `1.2.3``linux` 平台标识 - **AND** 最终 Linux desktop 发布资产文件名 SHALL 包含 `1.2.3``linux` 和对应架构标识
### Requirement: Linux 桌面发布安装包
系统 SHALL 为 Linux desktop amd64 和 arm64 生成 tar.gz、AppImage、deb 和 rpm 发布安装包,并 SHALL 在安装包中包含标准桌面集成元数据。
#### Scenario: Linux desktop tar.gz 裸包
- **WHEN** 构建 Linux desktop 发布资产
- **THEN** 系统 SHALL 为 amd64 生成 `nex-desktop_<version>_linux_amd64.tar.gz`
- **AND** 系统 SHALL 为 arm64 生成 `nex-desktop_<version>_linux_arm64.tar.gz`
#### Scenario: Linux desktop AppImage 包
- **WHEN** 构建 Linux desktop AppImage 发布资产
- **THEN** 系统 SHALL 为 amd64 生成 `nex-desktop_<version>_linux_amd64.AppImage`
- **AND** 系统 SHALL 为 arm64 生成 `nex-desktop_<version>_linux_arm64.AppImage`
- **AND** AppImage SHALL 包含 desktop entry、应用图标和 desktop 可执行文件
- **AND** AppImage SHALL 依赖目标系统提供 GTK3、Ayatana AppIndicator 和运行 AppImage 所需的 runtime/FUSE 能力
#### Scenario: Linux desktop deb 包
- **WHEN** 构建 Linux desktop deb 发布资产
- **THEN** 系统 SHALL 为 amd64 生成 `nex-desktop_<version>_linux_amd64.deb`
- **AND** 系统 SHALL 为 arm64 生成 `nex-desktop_<version>_linux_arm64.deb`
- **AND** deb 包 SHALL 将可执行文件安装到 `/usr/bin/nex`
- **AND** deb 包 SHALL 将 desktop entry 安装到 `/usr/share/applications/nex.desktop`
- **AND** deb 包 SHALL 将 hicolor 图标安装到 `/usr/share/icons/hicolor/.../apps/nex.png`
- **AND** deb 包 SHALL 声明 `libgtk-3-0``libayatana-appindicator3-1``xdg-utils` 运行时依赖
- **AND** deb 包 metadata 的架构字段 SHALL 使用 `amd64``arm64`
#### Scenario: Linux desktop rpm 包
- **WHEN** 构建 Linux desktop rpm 发布资产
- **THEN** 系统 SHALL 为 amd64 生成 `nex-desktop_<version>_linux_amd64.rpm`
- **AND** 系统 SHALL 为 arm64 生成 `nex-desktop_<version>_linux_arm64.rpm`
- **AND** rpm 包 SHALL 将可执行文件安装到 `/usr/bin/nex`
- **AND** rpm 包 SHALL 将 desktop entry 安装到 `/usr/share/applications/nex.desktop`
- **AND** rpm 包 SHALL 将 hicolor 图标安装到 `/usr/share/icons/hicolor/.../apps/nex.png`
- **AND** rpm 包 SHALL 声明 `gtk3``libayatana-appindicator-gtk3``xdg-utils` 运行时依赖
- **AND** rpm 包 metadata 的架构字段 SHALL 使用 `x86_64``aarch64`
### Requirement: macOS DMG 打包
系统 SHALL 为 macOS desktop universal `.app` 生成 unsigned DMG 安装包,并 SHALL 保留 universal zip 发布资产。
#### Scenario: macOS universal zip 包
- **WHEN** 构建 macOS desktop 发布资产且当前版本为 `1.2.3`
- **THEN** 系统 SHALL 生成 `nex-desktop_1.2.3_macos_universal.zip`
- **AND** zip 包 SHALL 包含 `Nex.app`
#### Scenario: macOS universal DMG 包
- **WHEN** 构建 macOS desktop DMG 发布资产且当前版本为 `1.2.3`
- **THEN** 系统 SHALL 生成 `nex-desktop_1.2.3_macos_universal.dmg`
- **AND** DMG SHALL 包含 `Nex.app`
- **AND** DMG SHALL 包含指向 `/Applications` 的快捷方式
- **AND** DMG SHALL NOT 要求 macOS 签名或 notarization 才能完成构建
#### Scenario: macOS universal 架构校验
- **WHEN** macOS desktop universal 可执行文件生成完成
- **THEN** 系统 SHALL 验证该可执行文件包含 amd64 和 arm64 架构
### Requirement: macOS .app 打包 ### Requirement: macOS .app 打包

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@@ -32,58 +32,146 @@
### Requirement: 三平台发布构建 ### Requirement: 三平台发布构建
系统 SHALL 在发布流水线中构建 server 与 desktop 的 Linux、Windows、macOS 三个平台产物 系统 SHALL 在发布流水线中构建 server、web 与 desktop 的发布产物,并覆盖 Linux、Windows、macOS 的目标架构和格式矩阵
#### Scenario: Linux 发布构建 #### Scenario: server 发布构建
- **WHEN** 发布流水线执行 Linux 构建 job - **WHEN** 发布流水线执行 server 发布构建
- **THEN** 系统 SHALL 在可访问 Go、Bun 和 Linux 桌面构建依赖的 shell 环境中执行 Linux 发布构建 - **THEN** 系统 SHALL 生成 `nex-server_<version>_linux_amd64.tar.gz`
- **AND** 系统 SHALL 生成 Linux server 发布资产 - **AND** 系统 SHALL 生成 `nex-server_<version>_linux_arm64.tar.gz`
- **AND** 系统 SHALL 生成 Linux desktop 发布资产 - **AND** 系统 SHALL 生成 `nex-server_<version>_macos_amd64.tar.gz`
- **AND** 系统 SHALL 生成 `nex-server_<version>_macos_arm64.tar.gz`
- **AND** 系统 SHALL 生成 `nex-server_<version>_macos_universal.tar.gz`
- **AND** 系统 SHALL 生成 `nex-server_<version>_windows_amd64.zip`
- **AND** 系统 SHALL 生成 `nex-server_<version>_windows_arm64.zip`
#### Scenario: Windows 发布构建 #### Scenario: web 发布构建
- **WHEN** 发布流水线执行 Windows 构建 job - **WHEN** 发布流水线执行 web 发布构建
- **THEN** 系统 SHALL 在包含 MSYS2 / MINGW64 构建工具且可访问 Go 与 Bun 工具链的 shell 环境中执行 Windows 发布构建 - **THEN** 系统 SHALL 使用 Bun 构建 `frontend/dist`
- **AND** 系统 SHALL 生成 Windows server 发布资产 - **AND** 系统 SHALL 将前端静态资源打包为 `nex-web_<version>.tar.gz`
- **AND** 系统 SHALL 生成 Windows desktop 发布资产 - **AND** server 发布资产 SHALL NOT 内置 Web 管理界面静态资源
#### Scenario: macOS 发布构建 #### Scenario: Linux desktop 发布构建
- **WHEN** 发布流水线执行 macOS 构建 job - **WHEN** 发布流水线执行 Linux desktop 发布构建
- **THEN** 系统 SHALL 在可访问 Go、Bun 和 macOS 打包工具链的 shell 环境中执行 macOS 发布构建 - **THEN** 系统 SHALL 在可访问 Go、Bun、CGO、GTK3、Ayatana AppIndicator 和 Linux 打包工具链的环境中构建
- **AND** 系统 SHALL 生成 darwin-amd64 server 发布资产 - **AND** 系统 SHALL `amd64``arm64` 分别生成 tar.gz、AppImage、deb 和 rpm desktop 发布资产
- **AND** 系统 SHALL 生成 darwin-arm64 server 发布资产 - **AND** Linux amd64 desktop 发布构建 SHALL 在 `ubuntu-latest` runner 上执行
- **AND** 系统 SHALL 生成 macOS desktop universal 发布资产 - **AND** Linux arm64 desktop 发布构建 SHALL 在 `ubuntu-24.04-arm` runner 上执行
- **AND** 系统 SHALL NOT 在构建步骤中显式传递 TARGET_ARCH 参数
#### Scenario: Windows desktop 发布构建
- **WHEN** 发布流水线执行 Windows desktop 发布构建
- **THEN** 系统 SHALL 在包含对应架构 MSYS2/MinGW 或等价 CGO 工具链的环境中构建
- **AND** Windows amd64 desktop 发布构建 SHALL 在 `windows-latest` runner 上的 MSYS2 MINGW64 环境中执行
- **AND** Windows arm64 desktop 发布构建 SHALL 在 `windows-11-arm` runner 上的 MSYS2 CLANGARM64 环境中执行
- **AND** 系统 SHALL 生成 `nex-desktop_<version>_windows_amd64.zip`
- **AND** 系统 SHALL 生成 `nex-desktop_<version>_windows_arm64.zip`
- **AND** 系统 SHALL NOT 在构建步骤中显式传递 TARGET_ARCH 参数
#### Scenario: macOS desktop 发布构建
- **WHEN** 发布流水线执行 macOS desktop 发布构建
- **THEN** 系统 SHALL 在可访问 Go、Bun、Xcode 命令行工具、`lipo``hdiutil` 和 zip 打包工具的 macOS 环境中构建
- **AND** 系统 SHALL 在 ARM64 macOS runner 上编译 amd64 和 arm64 双架构二进制并使用 `lipo` 合并为 universal binary
- **AND** 系统 SHALL 生成 `nex-desktop_<version>_macos_universal.zip`
- **AND** 系统 SHALL 生成 `nex-desktop_<version>_macos_universal.dmg`
#### Scenario: 原生架构构建
- **WHEN** 发布流水线执行 Linux 或 Windows 的 server/desktop 构建步骤
- **THEN** 系统 SHALL NOT 显式传递 TARGET_ARCH 参数
- **AND** Makefile SHALL 通过 `go env GOARCH` 自动检测目标架构
- **AND** 原生 runner 的实际架构 SHALL 与 `go env GOARCH` 返回值一致
### Requirement: 三平台发布构建预检 ### Requirement: 三平台发布构建预检
系统 SHALL 在正式执行各平台 `make release-assets-*` 前验证对应发布 job 的关键工具链可用性,并在环境不完整时快速失败且输出明确诊断。 系统 SHALL 在正式执行各平台 release 构建前验证对应 job 的关键工具链可用性,并在环境不完整时快速失败且输出明确诊断。
#### Scenario: Linux 预检通过后开始构建 #### Scenario: Linux 预检通过后开始构建
- **WHEN** Linux 发布 job 中的 `go``bun` Linux 桌面构建依赖均可用 - **WHEN** Linux 发布 job 中的 `go``bun``gcc``pkg-config`、GTK3、Ayatana AppIndicator 和 Linux 打包工具均可用
- **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径 - **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径
- **AND** 系统 SHALL 继续执行 `make release-assets-linux` - **AND** 系统 SHALL 继续执行对应 Linux release 构建
#### Scenario: Windows 预检通过后开始构建 #### Scenario: Windows 预检通过后开始构建
- **WHEN** Windows 发布 job 中的 `go``bun` 与 MSYS2 构建工具均可用 - **WHEN** Windows 发布 job 中的 `go``bun``make`、对应架构 CGO 编译器和 resource 生成工具均可用
- **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径 - **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径
- **AND** 系统 SHALL 继续执行 `make release-assets-windows` - **AND** 系统 SHALL 继续执行对应 Windows release 构建
#### Scenario: macOS 预检通过后开始构建 #### Scenario: macOS 预检通过后开始构建
- **WHEN** macOS 发布 job 中的 `go``bun` 与 macOS 打包工具均可用 - **WHEN** macOS 发布 job 中的 `go``bun``ditto``lipo``vtool``hdiutil` 均可用
- **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径 - **THEN** 系统 SHALL 输出关键工具的版本信息或解析路径
- **AND** 系统 SHALL 继续执行 `make release-assets-macos` - **AND** 系统 SHALL 继续执行对应 macOS release 构建
#### Scenario: 任一平台预检发现工具缺失 #### Scenario: web 预检通过后开始构建
- **WHEN** 任一平台发布 job 中存在关键工具不可用 - **WHEN** web 发布 job 中`bun` 和前端构建依赖均可用
- **THEN** 系统 SHALL 输出 Bun 版本信息
- **AND** 系统 SHALL 继续执行 web release 构建
#### Scenario: 任一预检发现工具缺失
- **WHEN** 任一发布 job 中存在关键工具不可用
- **THEN** 发布流水线 SHALL 在正式构建前失败 - **THEN** 发布流水线 SHALL 在正式构建前失败
- **AND** 系统 SHALL 在日志中标识缺失的工具链名称 - **AND** 系统 SHALL 在日志中标识缺失的工具链名称
### Requirement: Windows arm64 CGO 编译器指定
系统 SHALL 在 Windows arm64 发布构建中显式指定 `CC=clang``CXX=clang++` 环境变量,确保 Go cgo 在 MSYS2 CLANGARM64 环境下使用正确的 C 编译器进行 `windows/arm64` 交叉编译。
#### Scenario: Windows arm64 构建使用 clang
- **WHEN** 发布流水线在 `windows-11-arm` runner 上执行 Windows arm64 构建步骤
- **THEN** 构建步骤 SHALL 将 `CC=clang``CXX=clang++` 注入 go build 环境
- **AND** Go cgo SHALL 使用 `clang` 编译 `runtime/cgo` 等 CGO 组件
#### Scenario: Windows amd64 构建保持 gcc
- **WHEN** 发布流水线在 `windows-latest` runner 上执行 Windows amd64 构建步骤
- **THEN** 构建步骤 MAY 显式指定 `CC=gcc``CXX=g++` 或依赖 Go 默认编译器探测
- **AND** 显式指定的 `gcc` SHALL 等价于 MSYS2 MINGW64 默认 C 编译器(`x86_64-w64-mingw32-gcc`
### Requirement: 发布流水线 LFS 资产拉取
发布流水线 SHALL 在所有会 checkout 仓库并参与版本校验、web 构建、server 构建或 desktop 构建的 job 中拉取 Git LFS 真实文件,确保发布构建读取到真实二进制资产而非 LFS pointer 文本。
#### Scenario: 发布 job 获取真实 LFS 图标资产
- **WHEN** 发布流水线执行任一参与版本校验、web 构建、server 构建或 desktop 构建的 job 的 checkout 步骤
- **THEN** checkout 步骤 SHALL 拉取 Git LFS 文件
- **AND** `assets/icon.ico``assets/icon.icns``assets/icon.png``frontend/public/icon.png` SHALL 在后续步骤中表现为真实图标文件而非 LFS pointer 文本
#### Scenario: 新增矩阵 job 获取真实 LFS 资产
- **WHEN** 发布流水线新增 server、web、desktop、platform 或 arch 矩阵 job
- **THEN** 该 job 的 checkout 步骤 SHALL 使用与现有发布 job 一致的 Git LFS 拉取配置
### Requirement: 发布资产图标预检
发布流水线 SHALL 在正式执行任何需要图标资产、前端 public 图标或 desktop 打包资源的发布构建前校验关键图标资产可用,并在检测到 LFS pointer 或错误格式时快速失败且输出明确诊断。
#### Scenario: 图标资产为 LFS pointer
- **WHEN** 发布资产预检发现关键图标文件内容为 Git LFS pointer 文本
- **THEN** 发布流水线 SHALL 在执行对应 release 构建前失败
- **AND** 系统 SHALL 在日志中标识对应图标文件需要拉取 Git LFS 真实内容
#### Scenario: 图标资产格式无效
- **WHEN** 发布资产预检发现关键图标文件不是对应格式的有效资源
- **THEN** 发布流水线 SHALL 在执行对应 release 构建前失败
- **AND** 系统 SHALL 在日志中标识格式无效的图标文件路径
#### Scenario: 图标资产预检通过
- **WHEN** `assets/icon.ico``assets/icon.icns``assets/icon.png``frontend/public/icon.png` 均为真实且格式可用的图标资产
- **THEN** 发布流水线 SHALL 继续执行依赖这些资产的 release 构建
### Requirement: 发布流水线运行时兼容性 ### Requirement: 发布流水线运行时兼容性
系统 SHALL 保持与 GitHub-hosted runner 当前受支持的 workflow runtime 约束兼容,避免发布流程依赖已声明弃用的 runtime 或执行约束。 系统 SHALL 保持与 GitHub-hosted runner 当前受支持的 workflow runtime 约束兼容,避免发布流程依赖已声明弃用的 runtime 或执行约束。
@@ -100,34 +188,54 @@
### Requirement: 版本化发布资产命名 ### Requirement: 版本化发布资产命名
系统 SHALL 为 server 与 desktop 发布资产使用包含统一版本号和目标平台信息的文件名,确保 Release 页面可直接区分产物用途平台。 系统 SHALL 为 server、web 与 desktop 发布资产使用包含统一版本号、组件、目标平台和目标架构信息的文件名,确保 Release 页面可直接区分产物用途平台、架构和格式
#### Scenario: server 资产命名 #### Scenario: server 资产命名
- **WHEN** 当前发布版本为 `1.2.3` - **WHEN** 当前发布版本为 `1.2.3`
- **THEN** Linux server 发布资产文件名 SHALL 包含 `1.2.3``linux``amd64` - **THEN** Linux server 发布资产文件名 SHALL `nex-server_1.2.3_linux_amd64.tar.gz``nex-server_1.2.3_linux_arm64.tar.gz`
- **AND** Windows server 发布资产文件名 SHALL 包含 `1.2.3``windows``amd64` - **AND** macOS server 发布资产文件名 SHALL `nex-server_1.2.3_macos_amd64.tar.gz``nex-server_1.2.3_macos_arm64.tar.gz``nex-server_1.2.3_macos_universal.tar.gz`
- **AND** macOS server 发布资产文件名 SHALL 分别包含 `1.2.3``darwin``amd64` `1.2.3``darwin``arm64` - **AND** Windows server 发布资产文件名 SHALL `nex-server_1.2.3_windows_amd64.zip` `nex-server_1.2.3_windows_arm64.zip`
#### Scenario: web 资产命名
- **WHEN** 当前发布版本为 `1.2.3`
- **THEN** web 发布资产文件名 SHALL 为 `nex-web_1.2.3.tar.gz`
- **AND** web 发布资产文件名 SHALL NOT 包含平台或架构字段
#### Scenario: desktop 资产命名 #### Scenario: desktop 资产命名
- **WHEN** 当前发布版本为 `1.2.3` - **WHEN** 当前发布版本为 `1.2.3`
- **THEN** Linux desktop 发布资产文件名 SHALL 包含 `1.2.3``linux` - **THEN** Linux desktop 发布资产文件名 SHALL 使用 `nex-desktop_1.2.3_linux_<arch>.<format>` 格式
- **AND** Windows desktop 发布资产文件名 SHALL 包含 `1.2.3``windows` - **AND** Windows desktop 发布资产文件名 SHALL `nex-desktop_1.2.3_windows_amd64.zip``nex-desktop_1.2.3_windows_arm64.zip`
- **AND** macOS desktop universal 发布资产文件名 SHALL 包含 `1.2.3``macOS` - **AND** macOS desktop 发布资产文件名 SHALL `nex-desktop_1.2.3_macos_universal.zip``nex-desktop_1.2.3_macos_universal.dmg`
- **AND** 发布资产文件名中的 macOS 平台字段 SHALL 使用 `macos` 而非 `darwin`
### Requirement: Draft Release 组装 ### Requirement: Draft Release 组装
系统 SHALL 将发布流水线产物上传到 GitHub Draft Release由人工确认后再公开发布。 系统 SHALL 将发布流水线产物上传到 GitHub Draft Release由人工确认后再公开发布,并 SHALL 生成覆盖全部发布资产的校验和清单
#### Scenario: 发布成功时创建 Draft Release #### Scenario: 发布成功时创建 Draft Release
- **WHEN** 版本校验通过且三平台发布资产构建完成 - **WHEN** 版本校验通过且 server、web、desktop 的全部目标发布资产构建完成
- **THEN** 系统 SHALL 创建或更新与该 tag 对应的 GitHub Draft Release - **THEN** 系统 SHALL 创建或更新与该 tag 对应的 GitHub Draft Release
- **AND** 系统 SHALL 上传 server 与 desktop 的全部发布资产 - **AND** 系统 SHALL 上传 server、web 与 desktop 的全部发布资产
- **AND** 系统 SHALL 上传 `SHA256SUMS`
#### Scenario: 校验和覆盖全部资产
- **WHEN** Draft Release 组装步骤生成 `SHA256SUMS`
- **THEN** `SHA256SUMS` SHALL 包含除自身以外的全部发布资产文件
- **AND** `SHA256SUMS` 中的文件名 SHALL 与实际上传的 release asset 文件名一致
#### Scenario: 构建失败时阻止完成发布 #### Scenario: 构建失败时阻止完成发布
- **WHEN** 任一平台发布资产构建失败或版本校验失败 - **WHEN** 任一目标发布资产构建失败、打包失败、校验失败、artifact 上传为空或版本校验失败
- **THEN** 发布流水线 SHALL 失败 - **THEN** 发布流水线 SHALL 失败
- **AND** 系统 SHALL NOT 产生可直接公开的成功发布结果 - **AND** 系统 SHALL NOT 产生可直接公开的成功发布结果
#### Scenario: artifact 缺失时快速失败
- **WHEN** 任一构建 job 尝试上传 release artifact 但匹配不到目标文件
- **THEN** 该 job SHALL 失败
- **AND** Draft Release 组装 SHALL NOT 继续发布不完整资产集合

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@@ -8,17 +8,26 @@
### Requirement: 根目录公开命令分层 ### Requirement: 根目录公开命令分层
根目录 `Makefile` SHALL 仅暴露全局命令、版本命令、server 产品命令、desktop 产品命令和 release 命令,不再作为 backend 局部维护命令或内部打包步骤的公开入口。 根目录 `Makefile` SHALL 仅暴露全局命令、版本命令、server 产品命令、desktop 产品命令和 release 命令,不再作为 backend 局部维护命令或内部打包步骤的公开入口。release 命令 SHALL 使用 `release-assets` 前缀,并 SHALL 通过清晰的目标名或变量参数表达 component、platform、arch 和 format。
#### Scenario: 查看根目录公开命令 #### Scenario: 查看根目录公开命令
- **WHEN** 开发者查看根目录 `Makefile` 的公开 target - **WHEN** 开发者查看根目录 `Makefile` 的公开 target
- **THEN** SHALL 仅看到 `lint``test``clean``version-sync``version-check``server-run``server-build``server-lint``server-test``server-clean``desktop-build-mac``desktop-build-win``desktop-build-linux``desktop-lint``desktop-test``desktop-clean``release-assets-linux``release-assets-windows``release-assets-macos` 这类公共入口 - **THEN** SHALL 仅看到 `lint``test``clean``version-sync``version-check``server-run``server-build``server-lint``server-test``server-clean``desktop-build-mac``desktop-build-win``desktop-build-linux``desktop-lint``desktop-test``desktop-clean``release-assets` 前缀的 release 公共入口
- **AND** release 公共入口 SHALL 能覆盖 server、web、desktop 的目标发布产物
#### Scenario: 根目录不暴露局部和内部命令 #### Scenario: 根目录不暴露局部和内部命令
- **WHEN** 开发者查看根目录 `Makefile` 的公开 target - **WHEN** 开发者查看根目录 `Makefile` 的公开 target
- **THEN** SHALL NOT 暴露 `backend-*``frontend-*`、数据库迁移命令、MySQL 专项测试命令或 `desktop-prepare-*` 之类内部步骤 - **THEN** SHALL NOT 暴露 `backend-*``frontend-*`、数据库迁移命令、MySQL 专项测试命令或 `desktop-prepare-*` 之类内部步骤
- **THEN** SHALL NOT 暴露 `dev``build``all``desktop-dev``desktop-build` 这类模糊或聚合式公共命令 - **THEN** SHALL NOT 暴露 `dev``build``all``desktop-dev``desktop-build` 这类模糊或聚合式公共命令
#### Scenario: release 内部步骤保持内部化
- **WHEN** 根目录 `Makefile` 需要复用 release 构建、打包、校验辅助步骤
- **THEN** 内部辅助 target SHALL 使用 `_` 前缀或 Make 变量参数化方式表达
- **AND** 内部辅助 target SHALL NOT 成为文档化的公共入口
### Requirement: 全局质量与清理命令 ### Requirement: 全局质量与清理命令
根目录 `Makefile` SHALL 提供 `lint``test``clean` 作为全仓默认入口。 根目录 `Makefile` SHALL 提供 `lint``test``clean` 作为全仓默认入口。
@@ -97,12 +106,33 @@
### Requirement: Release 命令沿用根目录入口 ### Requirement: Release 命令沿用根目录入口
根目录 `Makefile` SHALL 继续提供 `release-assets-*` 作为发布资产入口,并与新的版本校验规则保持一致。 根目录 `Makefile` SHALL 继续提供 `release-assets` 前缀 target 作为发布资产入口,并与版本校验、发布资产预检和多组件打包规则保持一致。
#### Scenario: 执行 release 资产命令 #### Scenario: 执行 release 资产命令
- **WHEN** 执行 `make release-assets-linux``make release-assets-windows``make release-assets-macos`
- **WHEN** 执行任一 `release-assets` 前缀的公共 release target
- **THEN** SHALL 在构建发布资产前执行版本一致性校验 - **THEN** SHALL 在构建发布资产前执行版本一致性校验
- **THEN** SHALL NOT 隐式执行 `version-sync` 或修改版本镜像文件 - **AND** SHALL 在需要图标或桌面资源的构建前执行发布资产预检
- **AND** SHALL NOT 隐式执行 `version-sync` 或修改版本镜像文件
#### Scenario: release target 职责清晰
- **WHEN** GitHub Actions 调用根目录 `Makefile` 生成 release 产物
- **THEN** 对应 release target SHALL 明确生成的 component、platform、arch 或 format 范围
- **AND** GitHub Actions SHALL NOT 以内联脚本替代 Makefile 中已有的核心构建和打包逻辑
#### Scenario: web release 产物生成
- **WHEN** 执行 web release 资产命令
- **THEN** SHALL 使用 Bun 构建 `frontend/dist`
- **AND** SHALL 打包生成 `nex-web_<version>.tar.gz`
- **AND** SHALL NOT 修改前端版本镜像文件
#### Scenario: checksum release 产物生成
- **WHEN** 执行 release 汇总或 Draft Release 组装相关命令
- **THEN** SHALL 能基于当前 release 产物目录生成 `SHA256SUMS`
- **AND** `SHA256SUMS` SHALL 覆盖除自身以外的全部 release 资产
### Requirement: Backend 局部命令下沉 ### Requirement: Backend 局部命令下沉

5
packaging/linux/AppRun Normal file
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@@ -0,0 +1,5 @@
#!/bin/sh
set -eu
APPDIR=$(dirname "$(readlink -f "$0")")
exec "$APPDIR/usr/bin/nex" "$@"

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@@ -0,0 +1,9 @@
[Desktop Entry]
Type=Application
Name=Nex
Comment=AI Gateway
Exec=nex
Icon=nex
Terminal=false
Categories=Development;Network;
StartupNotify=false

29
packaging/linux/nex.spec Normal file
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@@ -0,0 +1,29 @@
Name: nex
Version: %{nex_version}
Release: 1%{?dist}
Summary: AI Gateway desktop application
License: Apache-2.0
URL: https://github.com/nex/gateway
Requires: gtk3
Requires: libayatana-appindicator-gtk3
Requires: xdg-utils
%description
Nex is an AI Gateway desktop application.
%prep
%build
%install
mkdir -p %{buildroot}/usr/bin
install -m 0755 %{nex_binary} %{buildroot}/usr/bin/nex
mkdir -p %{buildroot}/usr/share/applications
install -m 0644 %{nex_desktop_file} %{buildroot}/usr/share/applications/nex.desktop
mkdir -p %{buildroot}/usr/share/icons/hicolor
cp -a %{nex_icons_dir}/. %{buildroot}/usr/share/icons/hicolor/
%files
/usr/bin/nex
/usr/share/applications/nex.desktop
/usr/share/icons/hicolor/*/apps/nex.png

30
scripts/push-all-remotes.sh Executable file
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@@ -0,0 +1,30 @@
#!/bin/bash
set -euo pipefail
ROOT_DIR=$(git rev-parse --show-toplevel)
BRANCH=$(git branch --show-current)
if [[ -z "$BRANCH" ]]; then
echo "当前仓库处于 detached HEAD 状态,无法推送当前分支" >&2
exit 1
fi
cd "$ROOT_DIR"
REMOTES=()
while IFS= read -r REMOTE; do
REMOTES+=("$REMOTE")
done < <(git remote)
if [[ ${#REMOTES[@]} -eq 0 ]]; then
echo "当前仓库未配置任何远端" >&2
exit 1
fi
for REMOTE in "${REMOTES[@]}"; do
echo "推送分支 $BRANCH 和 tags 到远端 $REMOTE"
git push "$REMOTE" "$BRANCH" --tags
done
echo "已推送分支 $BRANCH 和 tags 到所有远端"

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@@ -53,6 +53,11 @@ func run(args []string) error {
return printMacOSPlist(root, args[1]) return printMacOSPlist(root, args[1])
case "asset-name": case "asset-name":
return printAssetName(root, args[1:]) return printAssetName(root, args[1:])
case "release-assets-check":
if len(args) != 1 {
return fmt.Errorf("release-assets-check 不需要额外参数")
}
return projectversion.CheckReleaseAssets(root)
default: default:
return usageError() return usageError()
} }
@@ -101,8 +106,8 @@ func printMacOSPlist(root, minMacOSVersion string) error {
} }
func printAssetName(root string, args []string) error { func printAssetName(root string, args []string) error {
if len(args) < 2 { if len(args) == 0 {
return fmt.Errorf("asset-name 至少需要 kind 和 platform 参数") return fmt.Errorf("asset-name 需要组件参数: server|web|desktop")
} }
version, err := projectversion.ReadString(root) version, err := projectversion.ReadString(root)
@@ -110,30 +115,31 @@ func printAssetName(root string, args []string) error {
return err return err
} }
var platform, arch, format string
switch args[0] { switch args[0] {
case "server": case "server", "desktop":
if len(args) != 3 { if len(args) != 4 {
return fmt.Errorf("server 资产命名需要 platformarch 参数") return fmt.Errorf("%s 资产命名需要 platformarch 和 format 参数", args[0])
} }
name, nameErr := projectversion.ServerAssetName(version, args[1], args[2]) platform = args[1]
if nameErr != nil { arch = args[2]
return nameErr format = args[3]
} case "web":
fmt.Println(name)
return nil
case "desktop":
if len(args) != 2 { if len(args) != 2 {
return fmt.Errorf("desktop 资产命名只需要 platform 参数") return fmt.Errorf("web 资产命名只需要 format 参数")
} }
name, nameErr := projectversion.DesktopAssetName(version, args[1]) format = args[1]
default:
return fmt.Errorf("不支持的资产组件 %q", args[0])
}
name, nameErr := projectversion.ReleaseAssetName(version, args[0], platform, arch, format)
if nameErr != nil { if nameErr != nil {
return nameErr return nameErr
} }
fmt.Println(name) fmt.Println(name)
return nil return nil
default:
return fmt.Errorf("不支持的资产类型 %q", args[0])
}
} }
func mustGetwd() string { func mustGetwd() string {
@@ -147,5 +153,5 @@ func mustGetwd() string {
} }
func usageError() error { func usageError() error {
return fmt.Errorf("用法: version <print|sync|check|verify-tag|bump|macos-plist|asset-name>") return fmt.Errorf("用法: version <print|sync|check|verify-tag|bump|macos-plist|asset-name|release-assets-check>")
} }

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@@ -0,0 +1,69 @@
package projectversion
import (
"bytes"
"errors"
"fmt"
"os"
"path/filepath"
)
var releaseAssetChecks = []releaseAssetCheck{
{
path: "assets/icon.ico",
description: "Windows ICO 图标",
magic: []byte{0x00, 0x00, 0x01, 0x00},
},
{
path: "assets/icon.icns",
description: "macOS ICNS 图标",
magic: []byte("icns"),
},
{
path: "assets/icon.png",
description: "PNG 图标",
magic: []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a},
},
{
path: "frontend/public/icon.png",
description: "前端 PNG 图标",
magic: []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a},
},
}
var gitLFSPointerPrefix = []byte("version https://git-lfs.github.com/spec/v1")
type releaseAssetCheck struct {
path string
description string
magic []byte
}
func CheckReleaseAssets(root string) error {
var errs []error
for _, check := range releaseAssetChecks {
if err := checkReleaseAsset(root, check); err != nil {
errs = append(errs, err)
}
}
return errors.Join(errs...)
}
func checkReleaseAsset(root string, check releaseAssetCheck) error {
content, err := os.ReadFile(filepath.Join(root, check.path))
if err != nil {
return fmt.Errorf("%s 不可读取: %w", check.path, err)
}
if bytes.HasPrefix(content, gitLFSPointerPrefix) {
return fmt.Errorf("%s 是 Git LFS pointer请先拉取 Git LFS 真实内容", check.path)
}
if !bytes.HasPrefix(content, check.magic) {
return fmt.Errorf("%s 不是有效的%s", check.path, check.description)
}
return nil
}

View File

@@ -0,0 +1,58 @@
package projectversion
import (
"os"
"path/filepath"
"testing"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestCheckReleaseAssets(t *testing.T) {
t.Run("valid assets", func(t *testing.T) {
root := setupReleaseAssetRoot(t)
require.NoError(t, CheckReleaseAssets(root))
})
t.Run("lfs pointer", func(t *testing.T) {
root := setupReleaseAssetRoot(t)
writeReleaseAsset(t, root, "assets/icon.ico", []byte("version https://git-lfs.github.com/spec/v1\noid sha256:abc\nsize 123\n"))
err := CheckReleaseAssets(root)
require.Error(t, err)
assert.Contains(t, err.Error(), "assets/icon.ico 是 Git LFS pointer")
})
t.Run("invalid format", func(t *testing.T) {
root := setupReleaseAssetRoot(t)
writeReleaseAsset(t, root, "frontend/public/icon.png", []byte("not a png"))
err := CheckReleaseAssets(root)
require.Error(t, err)
assert.Contains(t, err.Error(), "frontend/public/icon.png 不是有效的前端 PNG 图标")
})
}
func setupReleaseAssetRoot(t *testing.T) string {
t.Helper()
root := t.TempDir()
writeReleaseAsset(t, root, "assets/icon.ico", []byte{0x00, 0x00, 0x01, 0x00, 0x01})
writeReleaseAsset(t, root, "assets/icon.icns", []byte("icnsdata"))
writeReleaseAsset(t, root, "assets/icon.png", []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00})
writeReleaseAsset(t, root, "frontend/public/icon.png", []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00})
return root
}
func writeReleaseAsset(t *testing.T, root, relPath string, content []byte) {
t.Helper()
fullPath := filepath.Join(root, relPath)
require.NoError(t, os.MkdirAll(filepath.Dir(fullPath), 0o755))
require.NoError(t, os.WriteFile(fullPath, content, 0o600))
}

View File

@@ -263,44 +263,86 @@ func ReadEnvVar(content, key string) (string, bool) {
return "", false return "", false
} }
func ServerAssetName(version, goos, arch string) (string, error) { func ReleaseAssetName(version, component, platform, arch, format string) (string, error) {
if _, err := Parse(version); err != nil { if _, err := Parse(version); err != nil {
return "", err return "", err
} }
switch goos { switch component {
case "linux", "windows", "darwin": case "server":
return serverAssetName(version, platform, arch, format)
case "web":
return webAssetName(version, platform, arch, format)
case "desktop":
return desktopAssetName(version, platform, arch, format)
default: default:
return "", fmt.Errorf("不支持的 server 平台 %q", goos) return "", fmt.Errorf("不支持的资产组件 %q", component)
} }
if arch == "" {
return "", errors.New("server 资产命名缺少架构")
}
ext := ".tar.gz"
if goos == "windows" {
ext = ".zip"
}
return fmt.Sprintf("nex-server_%s_%s_%s%s", version, goos, arch, ext), nil
} }
func DesktopAssetName(version, platform string) (string, error) { func serverAssetName(version, platform, arch, format string) (string, error) {
if _, err := Parse(version); err != nil { if !validCombination(platform, arch, format, []releaseAssetTarget{
return "", err {platform: "linux", arch: "amd64", format: "tar.gz"},
{platform: "linux", arch: "arm64", format: "tar.gz"},
{platform: "macos", arch: "amd64", format: "tar.gz"},
{platform: "macos", arch: "arm64", format: "tar.gz"},
{platform: "macos", arch: "universal", format: "tar.gz"},
{platform: "windows", arch: "amd64", format: "zip"},
{platform: "windows", arch: "arm64", format: "zip"},
}) {
return "", fmt.Errorf("不支持的 server 资产目标 %s/%s/%s", platform, arch, format)
} }
switch platform { return fmt.Sprintf("nex-server_%s_%s_%s.%s", version, platform, arch, format), nil
case "linux": }
return fmt.Sprintf("Nex_%s_linux_amd64.tar.gz", version), nil
case "windows": func webAssetName(version, platform, arch, format string) (string, error) {
return fmt.Sprintf("Nex_%s_windows_amd64.zip", version), nil if platform != "" || arch != "" {
case "macos": return "", errors.New("web 资产命名不支持平台或架构参数")
return fmt.Sprintf("Nex_%s_macOS_universal.zip", version), nil
default:
return "", fmt.Errorf("不支持的 desktop 平台 %q", platform)
} }
if format != "tar.gz" {
return "", fmt.Errorf("不支持的 web 资产格式 %q", format)
}
return fmt.Sprintf("nex-web_%s.tar.gz", version), nil
}
func desktopAssetName(version, platform, arch, format string) (string, error) {
if !validCombination(platform, arch, format, []releaseAssetTarget{
{platform: "linux", arch: "amd64", format: "tar.gz"},
{platform: "linux", arch: "amd64", format: "AppImage"},
{platform: "linux", arch: "amd64", format: "deb"},
{platform: "linux", arch: "amd64", format: "rpm"},
{platform: "linux", arch: "arm64", format: "tar.gz"},
{platform: "linux", arch: "arm64", format: "AppImage"},
{platform: "linux", arch: "arm64", format: "deb"},
{platform: "linux", arch: "arm64", format: "rpm"},
{platform: "macos", arch: "universal", format: "zip"},
{platform: "macos", arch: "universal", format: "dmg"},
{platform: "windows", arch: "amd64", format: "zip"},
{platform: "windows", arch: "arm64", format: "zip"},
}) {
return "", fmt.Errorf("不支持的 desktop 资产目标 %s/%s/%s", platform, arch, format)
}
return fmt.Sprintf("nex-desktop_%s_%s_%s.%s", version, platform, arch, format), nil
}
type releaseAssetTarget struct {
platform string
arch string
format string
}
func validCombination(platform, arch, format string, targets []releaseAssetTarget) bool {
for _, target := range targets {
if target.platform == platform && target.arch == arch && target.format == format {
return true
}
}
return false
} }
func DesktopInfoPlist(version, minMacOSVersion string) (string, error) { func DesktopInfoPlist(version, minMacOSVersion string) (string, error) {

View File

@@ -83,20 +83,72 @@ func TestVerifyTag(t *testing.T) {
} }
func TestAssetNames(t *testing.T) { func TestAssetNames(t *testing.T) {
linuxServer, err := ServerAssetName("1.2.3", "linux", "amd64") testCases := []struct {
require.NoError(t, err) name string
assert.Equal(t, "nex-server_1.2.3_linux_amd64.tar.gz", linuxServer) component string
platform string
arch string
format string
want string
}{
{"server linux amd64", "server", "linux", "amd64", "tar.gz", "nex-server_1.2.3_linux_amd64.tar.gz"},
{"server linux arm64", "server", "linux", "arm64", "tar.gz", "nex-server_1.2.3_linux_arm64.tar.gz"},
{"server macos amd64", "server", "macos", "amd64", "tar.gz", "nex-server_1.2.3_macos_amd64.tar.gz"},
{"server macos arm64", "server", "macos", "arm64", "tar.gz", "nex-server_1.2.3_macos_arm64.tar.gz"},
{"server macos universal", "server", "macos", "universal", "tar.gz", "nex-server_1.2.3_macos_universal.tar.gz"},
{"server windows amd64", "server", "windows", "amd64", "zip", "nex-server_1.2.3_windows_amd64.zip"},
{"server windows arm64", "server", "windows", "arm64", "zip", "nex-server_1.2.3_windows_arm64.zip"},
{"web", "web", "", "", "tar.gz", "nex-web_1.2.3.tar.gz"},
{"desktop linux amd64 tar", "desktop", "linux", "amd64", "tar.gz", "nex-desktop_1.2.3_linux_amd64.tar.gz"},
{"desktop linux amd64 appimage", "desktop", "linux", "amd64", "AppImage", "nex-desktop_1.2.3_linux_amd64.AppImage"},
{"desktop linux amd64 deb", "desktop", "linux", "amd64", "deb", "nex-desktop_1.2.3_linux_amd64.deb"},
{"desktop linux amd64 rpm", "desktop", "linux", "amd64", "rpm", "nex-desktop_1.2.3_linux_amd64.rpm"},
{"desktop linux arm64 tar", "desktop", "linux", "arm64", "tar.gz", "nex-desktop_1.2.3_linux_arm64.tar.gz"},
{"desktop linux arm64 appimage", "desktop", "linux", "arm64", "AppImage", "nex-desktop_1.2.3_linux_arm64.AppImage"},
{"desktop linux arm64 deb", "desktop", "linux", "arm64", "deb", "nex-desktop_1.2.3_linux_arm64.deb"},
{"desktop linux arm64 rpm", "desktop", "linux", "arm64", "rpm", "nex-desktop_1.2.3_linux_arm64.rpm"},
{"desktop macos zip", "desktop", "macos", "universal", "zip", "nex-desktop_1.2.3_macos_universal.zip"},
{"desktop macos dmg", "desktop", "macos", "universal", "dmg", "nex-desktop_1.2.3_macos_universal.dmg"},
{"desktop windows amd64", "desktop", "windows", "amd64", "zip", "nex-desktop_1.2.3_windows_amd64.zip"},
{"desktop windows arm64", "desktop", "windows", "arm64", "zip", "nex-desktop_1.2.3_windows_arm64.zip"},
}
macServer, err := ServerAssetName("1.2.3", "darwin", "arm64") for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
got, err := ReleaseAssetName("1.2.3", tc.component, tc.platform, tc.arch, tc.format)
require.NoError(t, err) require.NoError(t, err)
assert.Equal(t, "nex-server_1.2.3_darwin_arm64.tar.gz", macServer) assert.Equal(t, tc.want, got)
})
}
macDesktop, err := DesktopAssetName("1.2.3", "macos") invalidCases := []struct {
require.NoError(t, err) name string
assert.Equal(t, "Nex_1.2.3_macOS_universal.zip", macDesktop) component string
platform string
arch string
format string
}{
{"invalid version", "server", "linux", "amd64", "tar.gz"},
{"invalid component", "mobile", "linux", "amd64", "tar.gz"},
{"darwin platform", "server", "darwin", "arm64", "tar.gz"},
{"server unsupported format", "server", "linux", "amd64", "zip"},
{"server unsupported arch", "server", "windows", "universal", "zip"},
{"web with platform", "web", "linux", "amd64", "tar.gz"},
{"web unsupported format", "web", "", "", "zip"},
{"desktop unsupported platform", "desktop", "ios", "arm64", "zip"},
{"desktop unsupported format", "desktop", "macos", "universal", "tar.gz"},
}
_, err = DesktopAssetName("1.2.3", "ios") for _, tc := range invalidCases {
t.Run(tc.name, func(t *testing.T) {
version := "1.2.3"
if tc.name == "invalid version" {
version = "1.2"
}
_, err := ReleaseAssetName(version, tc.component, tc.platform, tc.arch, tc.format)
assert.Error(t, err) assert.Error(t, err)
})
}
} }
func TestDesktopInfoPlist(t *testing.T) { func TestDesktopInfoPlist(t *testing.T) {