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Files
nex/Makefile
lanyuanxiaoyao c04a13bf8a refactor: 重写 Git hooks 体系,委托已有检查、新增模板与 LFS 校验
pre-commit 代码检查改为委托 _backend-lint / _versionctl-lint / _frontend-check,新增 LFS 指针校验;commit-msg 新增多行空行格式校验和模板注释忽略,移除 CJK/Python 字符集检测;新增 prepare-commit-msg 提交信息模板;hooks-install 增加 source 文件存在性校验;前端 check 补入 tsc -b 类型检查并修复暴露的类型错误
2026-05-06 13:44:28 +08:00

521 lines
20 KiB
Makefile

.PHONY: \
lint test clean hooks-install hooks-check hooks-test \
version-sync version-check version-bump \
server-run server-build server-lint server-test server-clean \
desktop-build-mac desktop-build-win desktop-build-linux \
desktop-lint desktop-test desktop-clean \
release-assets-check release-assets-web release-assets-linux release-assets-windows release-assets-macos release-assets-checksums \
release-assets-server-linux release-assets-server-windows release-assets-server-macos \
release-assets-desktop-linux release-assets-desktop-windows release-assets-desktop-macos \
_backend-lint _backend-test _backend-clean _backend-build \
_versionctl-lint _versionctl-test \
_frontend-install _frontend-build _frontend-check _frontend-test _frontend-dev _frontend-clean \
_hooks-pre-commit _check-clean-worktree \
_desktop-test _desktop-clean _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource \
_server-run-backend _server-run-frontend \
_check-linux-target-arch _check-windows-target-arch _ensure-appimagetool \
_package-linux-tar _package-linux-appimage _package-linux-deb _package-linux-rpm \
_package-macos-zip _package-macos-dmg
# Delay shell lookups until a target needs them, then cache the result for this make run.
lazy_shell = $(or $($(1)),$(eval $(1) := $(shell $(2)))$($(1)))
VERSION = $(call lazy_shell,_VERSION,go run ./versionctl print)
GIT_COMMIT ?= $(call lazy_shell,_GIT_COMMIT,git rev-parse --short HEAD 2>/dev/null || printf 'unknown')
BUILD_TIME ?= $(call lazy_shell,_BUILD_TIME,date -u +"%Y-%m-%dT%H:%M:%SZ")
TARGET_ARCH ?= $(call lazy_shell,_TARGET_ARCH,go env GOARCH)
GO_LDFLAGS = -X nex/backend/pkg/buildinfo.version=$(VERSION) -X nex/backend/pkg/buildinfo.commit=$(GIT_COMMIT) -X nex/backend/pkg/buildinfo.buildTime=$(BUILD_TIME)
GO_LDFLAGS_WIN = $(GO_LDFLAGS) -H=windowsgui
RELEASE_DIR ?= build/release
LINUX_DESKTOP_BINARY = build/nex-linux-$(TARGET_ARCH)
WINDOWS_DESKTOP_BINARY = build/nex-win-$(TARGET_ARCH).exe
WINDOWS_SERVER_BINARY = build/nex-server-windows-$(TARGET_ARCH).exe
WINDRES ?= windres
ifeq ($(TARGET_ARCH),arm64)
APPIMAGE_ARCH := aarch64
DEB_ARCH := arm64
RPM_ARCH := aarch64
else
APPIMAGE_ARCH := x86_64
DEB_ARCH := amd64
RPM_ARCH := x86_64
endif
WINDOWS_WINDRES_FORMAT_BFD := pe-x86-64
WINDOWS_WINDRES_FORMAT_LLVM := x86_64-w64-mingw32
WINDOWS_RESOURCE := rsrc_windows_amd64.syso
APPIMAGETOOL_PATH := build/tools/appimagetool-$(APPIMAGE_ARCH).AppImage
APPIMAGETOOL_URL ?= https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$(APPIMAGE_ARCH).AppImage
APPIMAGETOOL ?= $(APPIMAGETOOL_PATH)
# ============================================
# 全局命令
# ============================================
lint: _backend-lint _frontend-check _versionctl-lint
@printf 'Lint complete\n'
test: _backend-test _frontend-test _desktop-test _versionctl-test
@printf 'All tests passed\n'
clean: _backend-clean _frontend-clean _desktop-clean
@printf 'Clean complete\n'
# ============================================
# Git hooks
# ============================================
hooks-install:
@hooks_dir=$$(git rev-parse --git-path hooks); \
mkdir -p "$$hooks_dir"; \
for hook in pre-commit commit-msg prepare-commit-msg; do \
src="scripts/git-hooks/$$hook"; \
if [ ! -f "$$src" ]; then \
printf 'ERROR: source hook not found: %s\n' "$$src" >&2; \
exit 1; \
fi; \
cp "$$src" "$$hooks_dir/$$hook"; \
chmod +x "$$hooks_dir/$$hook"; \
done; \
printf 'Installed Git hooks to %s\n' "$$hooks_dir"
hooks-check:
@hooks_dir=$$(git rev-parse --git-path hooks); \
status=0; \
for hook in pre-commit commit-msg prepare-commit-msg; do \
if [ -x "$$hooks_dir/$$hook" ]; then \
printf 'OK: %s\n' "$$hook"; \
else \
printf 'MISSING: %s (%s/%s)\n' "$$hook" "$$hooks_dir" "$$hook"; \
status=1; \
fi; \
done; \
exit $$status
hooks-test:
@scripts/git-hooks/test-hooks.sh
_hooks-pre-commit:
@set -ef; \
staged_files=$$(git diff --cached --name-only --diff-filter=ACM); \
if [ -z "$$staged_files" ]; then \
printf 'No staged files to check\n'; \
exit 0; \
fi; \
run_backend_lint=; \
run_versionctl_lint=; \
run_frontend_check=; \
lfs_patterns=$$(grep 'filter=lfs' .gitattributes 2>/dev/null | awk '{print $$1}' || true); \
for file in $$staged_files; do \
[ -n "$$file" ] || continue; \
if git show ":$$file" 2>/dev/null | grep -Eq '^(<<<<<<<|=======|>>>>>>>)'; then \
printf 'Found conflict markers in staged file: %s\n' "$$file" >&2; \
printf 'Resolve conflict markers before committing.\n' >&2; \
exit 1; \
fi; \
size=$$(git cat-file -s ":$$file" 2>/dev/null || printf '0'); \
if [ "$$size" -gt 512000 ] 2>/dev/null; then \
if git show ":$$file" 2>/dev/null | LC_ALL=C grep -Iq .; then \
printf 'Warning: large staged text file (%s bytes): %s\n' "$$size" "$$file" >&2; \
fi; \
fi; \
if [ -n "$$lfs_patterns" ]; then \
for lfs_pat in $$lfs_patterns; do \
case "$$file" in $$lfs_pat) \
content=$$(git show ":$$file" 2>/dev/null | head -1); \
case "$$content" in \
"version https://git-lfs.github.com/spec/v1"*) ;; \
*) \
printf 'LFS-tracked file not using LFS pointer: %s\n' "$$file" >&2; \
printf 'Run "git lfs install" and re-add this file.\n' >&2; \
exit 1; \
;; \
esac; \
break; \
;; \
esac; \
done; \
fi; \
case "$$file" in \
backend/*.go) run_backend_lint=1 ;; \
versionctl/*.go) run_versionctl_lint=1 ;; \
frontend/*.ts|frontend/*.tsx|frontend/*.scss) run_frontend_check=1 ;; \
esac; \
done; \
if [ -n "$$run_backend_lint" ]; then \
printf 'Running backend lint...\n'; \
$(MAKE) _backend-lint; \
fi; \
if [ -n "$$run_versionctl_lint" ]; then \
printf 'Running versionctl lint...\n'; \
$(MAKE) _versionctl-lint; \
fi; \
if [ -n "$$run_frontend_check" ]; then \
printf 'Running frontend check...\n'; \
$(MAKE) _frontend-check; \
fi; \
printf 'Pre-commit checks passed\n'
# ============================================
# 版本管理
# ============================================
version-sync:
go run ./versionctl sync
version-check:
go run ./versionctl check
version-bump: BUMP ?= patch
version-bump: lint test _check-clean-worktree
@set -e; \
bump_arg="$(if $(SET_VERSION),$(SET_VERSION),$(BUMP))"; \
new_version=$$(go run ./versionctl bump "$$bump_arg"); \
git add VERSION frontend/; \
git commit -m "chore: 版本升迁 v$$new_version"; \
git tag "v$$new_version"; \
printf '版本升迁完成: v%s\n' "$$new_version"
_check-clean-worktree:
@if [ -n "$$(git status --porcelain)" ]; then \
printf '工作区不干净,请先提交或清理改动后再执行版本升迁。\n' >&2; \
git status --short; \
exit 1; \
fi
# ============================================
# Server 模式
# ============================================
server-run:
@$(MAKE) -j2 _server-run-backend _server-run-frontend
server-build: version-check _backend-build _frontend-build
@printf 'Server build complete\n'
server-lint: _backend-lint _frontend-check
@printf 'Server lint complete\n'
server-test: _backend-test _frontend-test
@printf 'Server tests passed\n'
server-clean: _backend-clean _frontend-clean
@printf 'Server artifacts cleaned\n'
_server-run-backend:
@$(MAKE) -C backend run
_server-run-frontend: _frontend-install
cd frontend && bun run dev
# ============================================
# Desktop 模式
# ============================================
desktop-build-mac: version-check _desktop-prepare-frontend _desktop-prepare-embedfs
@printf 'Building macOS desktop...\n'
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-arm64 ./cmd/desktop
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-mac-amd64 ./cmd/desktop
lipo -create build/nex-mac-arm64 build/nex-mac-amd64 -output build/nex-mac-universal
lipo -info build/nex-mac-universal | grep -q 'x86_64 arm64'
rm -f build/nex-mac-arm64 build/nex-mac-amd64
@printf 'Packaging macOS app bundle...\n'
rm -rf build/Nex.app
mkdir -p build/Nex.app/Contents/MacOS build/Nex.app/Contents/Resources
cp build/nex-mac-universal build/Nex.app/Contents/MacOS/nex
@if [ -f assets/icon.icns ]; then \
cp assets/icon.icns build/Nex.app/Contents/Resources/; \
else \
printf 'Missing assets/icon.icns\n'; \
exit 1; \
fi
@MIN_MACOS_VERSION=$$(vtool -show-build build/nex-mac-universal | awk '/minos / {print $$2; exit}'); \
if [ -z "$$MIN_MACOS_VERSION" ]; then \
printf 'Unable to read macOS minimum version\n'; \
exit 1; \
fi; \
go run ./versionctl macos-plist "$$MIN_MACOS_VERSION" > build/Nex.app/Contents/Info.plist
chmod +x build/Nex.app/Contents/MacOS/nex
@printf 'macOS desktop build complete\n'
desktop-build-win: version-check _desktop-prepare-frontend _desktop-prepare-embedfs _desktop-prepare-windows-resource _check-windows-target-arch
@printf 'Building Windows desktop $(TARGET_ARCH)...\n'
mkdir -p build
cd backend && CGO_ENABLED=1 GOOS=windows GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS_WIN)" -o ../$(WINDOWS_DESKTOP_BINARY) ./cmd/desktop
@printf 'Windows desktop build complete\n'
desktop-build-linux: version-check _desktop-prepare-frontend _desktop-prepare-embedfs _check-linux-target-arch
@printf 'Building Linux desktop $(TARGET_ARCH)...\n'
mkdir -p build
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../$(LINUX_DESKTOP_BINARY) ./cmd/desktop
@printf 'Linux desktop build complete\n'
desktop-lint: _backend-lint _frontend-check
@printf 'Desktop lint complete\n'
desktop-test: _desktop-test
@printf 'Desktop tests passed\n'
desktop-clean: _desktop-clean
@printf 'Desktop artifacts cleaned\n'
_desktop-test:
cd backend && go test ./cmd/desktop/... -v
_desktop-clean:
rm -rf build/ embedfs/assets embedfs/frontend-dist backend/cmd/desktop/rsrc_windows_amd64.syso
_desktop-prepare-frontend: _frontend-install
@printf 'Preparing frontend for desktop...\n'
cd frontend && cp .env.desktop .env.production.local
cd frontend && bun run build
rm -f frontend/.env.production.local
_desktop-prepare-embedfs:
@printf 'Preparing embedded filesystem...\n'
rm -rf embedfs/assets embedfs/frontend-dist
cp -r assets embedfs/assets
cp -r frontend/dist embedfs/frontend-dist
_desktop-prepare-windows-resource: _check-windows-target-arch
@printf 'Preparing Windows $(TARGET_ARCH) executable icon...\n'
@WINDRES_CMD="$(WINDRES)"; \
WINDRES_FMT="$(WINDOWS_WINDRES_FORMAT_BFD)"; \
if command -v llvm-windres >/dev/null 2>&1; then \
WINDRES_CMD=llvm-windres; \
WINDRES_FMT="$(WINDOWS_WINDRES_FORMAT_LLVM)"; \
elif "$$WINDRES_CMD" --version 2>&1 | grep -qi LLVM; then \
WINDRES_FMT="$(WINDOWS_WINDRES_FORMAT_LLVM)"; \
fi; \
command -v "$$WINDRES_CMD" >/dev/null 2>&1 || { printf 'Missing windres tool: %s\n' "$$WINDRES_CMD"; exit 1; }; \
cd backend/cmd/desktop && "$$WINDRES_CMD" -O coff -F "$$WINDRES_FMT" -i icon_windows.rc -o $(WINDOWS_RESOURCE)
# ============================================
# 发布资产
# ============================================
release-assets-check:
go run ./versionctl release-assets-check
@printf 'Release assets check passed\n'
release-assets-web: version-check release-assets-check _frontend-build
rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name web tar.gz); \
tar -C frontend -czf "$(RELEASE_DIR)/$$asset" dist
release-assets-linux: version-check release-assets-check _check-linux-target-arch
rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
@$(MAKE) release-assets-server-linux TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
@$(MAKE) release-assets-desktop-linux TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
release-assets-windows: version-check release-assets-check _check-windows-target-arch
rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
@$(MAKE) release-assets-server-windows TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
@$(MAKE) release-assets-desktop-windows TARGET_ARCH=$(TARGET_ARCH) RELEASE_DIR="$(RELEASE_DIR)"
release-assets-macos: version-check release-assets-check
rm -rf "$(RELEASE_DIR)"
mkdir -p "$(RELEASE_DIR)"
@$(MAKE) release-assets-server-macos RELEASE_DIR="$(RELEASE_DIR)"
@$(MAKE) release-assets-desktop-macos RELEASE_DIR="$(RELEASE_DIR)"
release-assets-server-linux: version-check _check-linux-target-arch
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=linux GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-linux-$(TARGET_ARCH) ./cmd/server
asset=$$(go run ./versionctl asset-name server linux $(TARGET_ARCH) tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-linux-$(TARGET_ARCH)
release-assets-server-windows: version-check _check-windows-target-arch
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=windows GOARCH=$(TARGET_ARCH) go build -ldflags "$(GO_LDFLAGS)" -o ../$(WINDOWS_SERVER_BINARY) ./cmd/server
asset=$$(go run ./versionctl asset-name server windows $(TARGET_ARCH) zip); \
if command -v powershell.exe >/dev/null 2>&1; then POWERSHELL=powershell.exe; else POWERSHELL=powershell; fi; \
"$$POWERSHELL" -NoProfile -Command "Compress-Archive -LiteralPath '$(WINDOWS_SERVER_BINARY)' -DestinationPath '$(RELEASE_DIR)/$$asset' -Force"
release-assets-server-macos: version-check
mkdir -p build "$(RELEASE_DIR)"
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-macos-amd64 ./cmd/server
cd backend && CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -ldflags "$(GO_LDFLAGS)" -o ../build/nex-server-macos-arm64 ./cmd/server
lipo -create build/nex-server-macos-amd64 build/nex-server-macos-arm64 -output build/nex-server-macos-universal
lipo -info build/nex-server-macos-universal | grep -q 'x86_64 arm64'
asset=$$(go run ./versionctl asset-name server macos amd64 tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-amd64
asset=$$(go run ./versionctl asset-name server macos arm64 tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-arm64
asset=$$(go run ./versionctl asset-name server macos universal tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-server-macos-universal
rm -f build/nex-server-macos-amd64 build/nex-server-macos-arm64 build/nex-server-macos-universal
release-assets-desktop-linux: version-check release-assets-check desktop-build-linux _package-linux-tar _package-linux-appimage _package-linux-deb _package-linux-rpm
release-assets-desktop-windows: version-check release-assets-check desktop-build-win
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop windows $(TARGET_ARCH) zip); \
if command -v powershell.exe >/dev/null 2>&1; then POWERSHELL=powershell.exe; else POWERSHELL=powershell; fi; \
"$$POWERSHELL" -NoProfile -Command "Compress-Archive -LiteralPath '$(WINDOWS_DESKTOP_BINARY)' -DestinationPath '$(RELEASE_DIR)/$$asset' -Force"
release-assets-desktop-macos: version-check release-assets-check desktop-build-mac _package-macos-zip _package-macos-dmg
rm -rf build/Nex.app build/dmg
release-assets-checksums:
@cd "$(RELEASE_DIR)" && \
rm -f SHA256SUMS && \
for asset in *; do \
[ -f "$$asset" ] || continue; \
if command -v sha256sum >/dev/null 2>&1; then \
sha256sum "$$asset"; \
elif command -v shasum >/dev/null 2>&1; then \
shasum -a 256 "$$asset"; \
else \
printf 'Missing sha256sum or shasum\n' >&2; \
exit 1; \
fi; \
done > SHA256SUMS && \
test -s SHA256SUMS
_check-linux-target-arch:
@if [ "$(TARGET_ARCH)" != "amd64" ] && [ "$(TARGET_ARCH)" != "arm64" ]; then \
printf 'Unsupported Linux TARGET_ARCH: %s\n' "$(TARGET_ARCH)"; \
exit 1; \
fi
_check-windows-target-arch:
@if [ "$(TARGET_ARCH)" != "amd64" ]; then \
printf 'Unsupported Windows TARGET_ARCH: %s\n' "$(TARGET_ARCH)"; \
exit 1; \
fi
_ensure-appimagetool:
@mkdir -p build/tools
@if [ ! -x "$(APPIMAGETOOL)" ]; then \
printf 'Downloading appimagetool for %s...\n' "$(APPIMAGE_ARCH)"; \
command -v curl >/dev/null 2>&1 || { printf 'Missing curl for appimagetool download\n'; exit 1; }; \
curl -L "$(APPIMAGETOOL_URL)" -o "$(APPIMAGETOOL)"; \
chmod +x "$(APPIMAGETOOL)"; \
fi; \
printf 'Using appimagetool: %s\n' "$(APPIMAGETOOL)"
_package-linux-tar:
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) tar.gz); \
tar -C build -czf "$(RELEASE_DIR)/$$asset" nex-linux-$(TARGET_ARCH)
_package-linux-appimage: _ensure-appimagetool
mkdir -p "$(RELEASE_DIR)"
appdir="build/appimage/nex-$(TARGET_ARCH).AppDir"; \
rm -rf "$$appdir"; \
mkdir -p "$$appdir/usr/bin" "$$appdir/usr/share/applications" "$$appdir/usr/share/icons"; \
install -m 0755 "$(LINUX_DESKTOP_BINARY)" "$$appdir/usr/bin/nex"; \
install -m 0644 packaging/linux/nex.desktop "$$appdir/nex.desktop"; \
install -m 0644 packaging/linux/nex.desktop "$$appdir/usr/share/applications/nex.desktop"; \
install -m 0755 packaging/linux/AppRun "$$appdir/AppRun"; \
cp -R assets/icons/hicolor "$$appdir/usr/share/icons/"; \
cp assets/icon.png "$$appdir/nex.png"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) AppImage); \
ARCH=$(APPIMAGE_ARCH) APPIMAGE_EXTRACT_AND_RUN=1 "$(APPIMAGETOOL)" "$$appdir" "$(RELEASE_DIR)/$$asset"; \
chmod +x "$(RELEASE_DIR)/$$asset"; \
test -s "$(RELEASE_DIR)/$$asset"
_package-linux-deb:
mkdir -p "$(RELEASE_DIR)"
pkgdir="build/pkg/deb/nex-$(TARGET_ARCH)"; \
rm -rf "$$pkgdir"; \
mkdir -p "$$pkgdir/DEBIAN" "$$pkgdir/usr/bin" "$$pkgdir/usr/share/applications" "$$pkgdir/usr/share/icons"; \
install -m 0755 "$(LINUX_DESKTOP_BINARY)" "$$pkgdir/usr/bin/nex"; \
install -m 0644 packaging/linux/nex.desktop "$$pkgdir/usr/share/applications/nex.desktop"; \
cp -R assets/icons/hicolor "$$pkgdir/usr/share/icons/"; \
printf '%s\n' \
'Package: nex' \
'Version: $(VERSION)' \
'Section: utils' \
'Priority: optional' \
'Architecture: $(DEB_ARCH)' \
'Maintainer: Nex Maintainers <noreply@example.com>' \
'Depends: libgtk-3-0, libayatana-appindicator3-1, xdg-utils' \
'Description: AI Gateway desktop application' \
' Nex is an AI Gateway desktop application.' \
> "$$pkgdir/DEBIAN/control"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) deb); \
dpkg-deb --build --root-owner-group "$$pkgdir" "$(RELEASE_DIR)/$$asset"; \
dpkg-deb -I "$(RELEASE_DIR)/$$asset" >/dev/null
_package-linux-rpm:
mkdir -p "$(RELEASE_DIR)"
topdir="$(abspath build/rpmbuild-$(TARGET_ARCH))"; \
rm -rf "$$topdir"; \
mkdir -p "$$topdir/BUILD" "$$topdir/BUILDROOT" "$$topdir/RPMS" "$$topdir/SOURCES" "$$topdir/SPECS" "$$topdir/SRPMS"; \
rpmbuild -bb --target "$(RPM_ARCH)" \
--define "_topdir $$topdir" \
--define "nex_version $(VERSION)" \
--define "nex_binary $(abspath $(LINUX_DESKTOP_BINARY))" \
--define "nex_desktop_file $(abspath packaging/linux/nex.desktop)" \
--define "nex_icons_dir $(abspath assets/icons/hicolor)" \
packaging/linux/nex.spec; \
rpm_file=$$(find "$$topdir/RPMS" -type f -name '*.rpm' | sort | tail -n 1); \
test -n "$$rpm_file"; \
asset=$$(go run ./versionctl asset-name desktop linux $(TARGET_ARCH) rpm); \
cp "$$rpm_file" "$(RELEASE_DIR)/$$asset"; \
rpm -qip "$(RELEASE_DIR)/$$asset" >/dev/null
_package-macos-zip:
mkdir -p "$(RELEASE_DIR)"
asset=$$(go run ./versionctl asset-name desktop macos universal zip); \
ditto -c -k --keepParent build/Nex.app "$(RELEASE_DIR)/$$asset"
_package-macos-dmg:
mkdir -p "$(RELEASE_DIR)"
dmgdir="build/dmg/Nex"; \
rm -rf "$$dmgdir"; \
mkdir -p "$$dmgdir"; \
cp -R build/Nex.app "$$dmgdir/Nex.app"; \
ln -s /Applications "$$dmgdir/Applications"; \
asset=$$(go run ./versionctl asset-name desktop macos universal dmg); \
hdiutil create -volname Nex -srcfolder "$$dmgdir" -ov -format UDZO "$(RELEASE_DIR)/$$asset"; \
hdiutil verify "$(RELEASE_DIR)/$$asset" >/dev/null && \
rm -rf "$$dmgdir"
# ============================================
# 共享 helper targets
# ============================================
_backend-build:
@$(MAKE) -C backend build
_backend-lint:
@$(MAKE) -C backend lint
_backend-test:
@$(MAKE) -C backend test
_backend-clean:
@$(MAKE) -C backend clean
_versionctl-lint:
@$(MAKE) -C versionctl lint
_versionctl-test:
@$(MAKE) -C versionctl test
_frontend-install:
cd frontend && bun install
_frontend-build: _frontend-install
cd frontend && bun run build
_frontend-check: _frontend-install
cd frontend && bun run check
_frontend-test: _frontend-install
cd frontend && bun run test
_frontend-dev: _frontend-install
cd frontend && bun run dev
_frontend-clean:
rm -rf frontend/dist frontend/.next frontend/coverage frontend/playwright-report frontend/test-results frontend/tsconfig.tsbuildinfo